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[Backport 6000.0] Revert Changes from UUM-29958
I made a fix for https://jira.unity3d.com/browse/UUM-68986 that was too aggressive - clearing the material property block after each blit actually clears properties that are needed between blits, in the case for example of edge detection. This created another bug (https://jira.unity3d.com/browse/UUM-85970) where TexelSize property was cleared between two blits in the same pass. Luckily, in the meantime, a better fix was implemented in Unity 6 and 7 (#51608) This works better because it doesn't clear property blocks after each blit, only when a RenderTargetIdentifier is used, which is less aggressive than the fix I had in the first place
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