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RobJessop authored and Evergreen committed Nov 15, 2023
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Expand Up @@ -22,3 +22,9 @@ The HDRP Default Volume defines the default values for the Default layer and all
## Light Baking

From version 16, baked probe volumes and lightmaps that contain lights that use the **Mixed** mode take the **Intensity multiplier** property into account.

## Volume Framework

When you create a custom Volume component class that overrides the `VolumeComponent.Override(VolumeComponent state, float interpFactor)` method, your implementation must set the `VolumeParameter.overrideState` property to `true` whenever the `VolumeParameter` value is changed. This ensures that the Volume framework resets the parameters to their correct default values. This lets the framework to use fewer resources every frame which improves performance.

For an example, refer to the [Override(VolumeComponent, float)](xref:UnityEngine.Rendering.VolumeParameter.overrideState) description.
4 changes: 2 additions & 2 deletions Packages/com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -965,7 +965,7 @@ This version is compatible with Unity 2022.2.0a8.
- Fixed an issue where Terrain hole Shader changes were missing. [Case 1179808](https://issuetracker.unity3d.com/issues/terrain-brush-tool-is-not-drawing-when-paint-holes-is-selected).
- Fixed an issue where the Shader Graph `SceneDepth` node didn't work with XR single-pass (double-wide) rendering. See [case 1123069](https://issuetracker.unity3d.com/issues/lwrp-vr-shadergraph-scenedepth-doesnt-work-in-single-pass-rendering).
- Fixed Unlit and BakedLit shader compilations in the meta pass.
- Fixed an issue where the Bokeh Depth of Field shader would fail to compile on PS4.
- Fixed an issue where the Bokeh Depth of Field shader would fail to compile on a console platform.
- Fixed an issue where the Scene lighting button didn't work when you used the 2D Renderer.
- Fixed a performance regression when you used the 2D Renderer.
- Fixed an issue where the Freeform 2D Light gizmo didn't correctly show the Falloff offset.
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### Fixed
- Post-processing now works with VR on PC.
- PS4 compiler error
- Console platform compiler error
- Fixed VR multiview rendering by forcing MSAA to be off. There's a current issue in engine that breaks MSAA and Texture2DArray.
- Fixed UnityPerDraw CB layout
- GLCore compute buffer compiler error
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Expand Up @@ -4,6 +4,14 @@ This page describes how to upgrade from an older version of the Universal Render

For information on converting assets made for a Built-in Render Pipeline project to assets compatible with URP, see the page [Render Pipeline Converter](https://docs.unity3d.com/Packages/[email protected]/manual/features/rp-converter.html).

## Upgrading from URP 15 (Unity 2023.1)

### Volume Framework

When you create a custom Volume component class that overrides the `VolumeComponent.Override(VolumeComponent state, float interpFactor)` method, your implementation must set the `VolumeParameter.overrideState` property to `true` whenever the `VolumeParameter` value is changed. This ensures that the Volume framework resets the parameters to their correct default values. This lets the framework to use fewer resources every frame which improves performance.

For an example, refer to the [Override(VolumeComponent, float)](xref:UnityEngine.Rendering.VolumeParameter.overrideState) description.

## Upgrading from URP 13 (Unity 2022.1)

### Two shader defines were removed
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