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For information on converting assets made for a Built-in Render Pipeline project to assets compatible with URP, see the page [Render Pipeline Converter](https://docs.unity3d.com/Packages/[email protected]/manual/features/rp-converter.html). | ||
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## Upgrading from URP 15 (Unity 2023.1) | ||
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### Volume Framework | ||
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When you create a custom Volume component class that overrides the `VolumeComponent.Override(VolumeComponent state, float interpFactor)` method, your implementation must set the `VolumeParameter.overrideState` property to `true` whenever the `VolumeParameter` value is changed. This ensures that the Volume framework resets the parameters to their correct default values. This lets the framework to use fewer resources every frame which improves performance. | ||
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For an example, refer to the [Override(VolumeComponent, float)](xref:UnityEngine.Rendering.VolumeParameter.overrideState) description. | ||
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## Upgrading from URP 13 (Unity 2022.1) | ||
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### Two shader defines were removed | ||
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