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Updated Unreal module and changelog
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UE4SS committed Oct 14, 2023
1 parent 2d011d0 commit c6591ba
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6 changes: 6 additions & 0 deletions assets/Changelog.md
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Expand Up @@ -32,6 +32,8 @@ Due to the above change, C++ mods now only need to link to UE4SS.

C++ mods are now loaded earlier, and will keep the game from starting until all mods have finished executing their `start_mod` function

Made calls to `UObject::StaticClass` work for custom UObject classes that have been made with the `DECLARE_EXTERNAL_OBJECT_CLASS` and `IMPLEMENT_EXTERNAL_OBJECT_CLASS` macros

Expose IMGui to C++ mods - Truman

Added `on_lua_start` for C++ mods.
Expand All @@ -51,6 +53,10 @@ Added `UEnum::NumEnums`, which returns the number of enum values for the enum

Added `UEnum::GenerateEnumPrefix`, which is the same as https://docs.unrealengine.com/5.2/en-US/API/Runtime/CoreUObject/UObject/UEnum/GenerateEnumPrefix/

Added `UGameplayStatics::FindNearestActor`

Added the following functions to `AActor`: `K2_DestroyActor`, `K2_SetActorLocation`, `K2_SetActorLocationAndRotation`, `K2_GetActorRotation`, `K2_SetActorRotation`, `GetActorScale3D`, `SetActorScale3D`, `GetActorEnableCollision`, `SetActorEnableCollision`, `SetActorHiddenInGame`, `IsActorTickEnabled`, `SetActorTickEnabled`, `GetActorTickInterval`, `SetActorTickInterval`, `GetActorTimeDilation`

### Live View
Can now view enum values in the Live View debugger

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2 changes: 1 addition & 1 deletion deps/first/Unreal

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