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UCyborg committed Sep 16, 2018
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332 changes: 332 additions & 0 deletions .gitignore
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# Created by https://www.gitignore.io/api/windows,codeblocks,linux,c,visualstudio

### Windows ###
# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Windows Installer files
*.cab
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*.depend

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bin/
obj/


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*~

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### C ###
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### VisualStudio ###
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# Database files
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# Visual Studio 2015 cache/options directory
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# MSTest test Results
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# NUNIT
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# DNX
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# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
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# NuGet Packages
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!**/packages/build/
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#!**/packages/repositories.config
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# Microsoft Azure Build Output
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# Others
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orleans.codegen.cs

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
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# Backup & report files from converting an old project file
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# because we have git ;-)
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# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# JetBrains Rider
.idea/
*.sln.iml
19 changes: 19 additions & 0 deletions README.md
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# Half-Life 1.1.1.0 MP3 Fix

Small ASI plugin that fixes the issue with not playing correct MP3 files when playing expansion packs/mods with the old pre-Steam version of Half-Life.
For example, you would always hear the Half-Life soundtrack even if playing Half-Life: Opposing Force.

Ability to play MP3 files as a substitute for playing soundtrack from CD first appeared with patch 1.1.0.8. It was an undocumented feature that only
became official with Steam version of Half-Life. Please refer to your Steam Half-Life installation directoy to see how files should be named:

### Half-Life

\steamapps\common\half-life\valve\media

### Half-Life: Opposing Force

\steamapps\common\half-life\gearbox\media

### Half-Life: Blue Shift

\steamapps\common\half-life\bshift\media
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