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rayTracing3D

This work is inspired by "Concours Centrale-Supélec 2021 - Informatique commune - MP,PC,PSI,TSI"

It is meant as a coding challenge, the code will be written in Rust as that's what I'm learning currently

In a first time, only spheres will be dealt with, but image fragmentation into triangles for universal treatment may be done in the future.

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3D ray tracing in Rust

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