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A Figura Avatar template designed to give the user a customizable merfolk tail.

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TotalTakeover/FiguraMerlingAvatar

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Version: v3.7.0

This Figura avatar is a template designed around giving the user a customizable merfolk tail.

Authors:

  • Detrilogue
  • FlossenMonster
  • Total

Credits:

  • Snqwblind
  • Dragonearuss
  • Jimmy
  • PoolloverNathan

Libraries:

  • Grandpa Scout (GSAnimBlend, GSCarrier)
  • Squishy (SquAPI)
  • Katt (OriginsAPI, KattArmor, DynamicCrosshair)
  • 4P5 (GroundCheck)
  • Manuel (Molang Conversions)
  • Auria (Molang Conversions)

Features

Below is a list of all features this Avatar contains, but you could always watch instead of read:

Warning!

This list is extremely outdated, features may or may not exist.

image (v3.0.0 release shown)

Fully Animated tail

- Standing and Crawling
- Mounted and Sleeping
- Twirling and Singing (v3.1.0)
- Shark based movement

Tail fully toggleable and dynamic

- Uses Action Wheel and Keybinds
- Has 4 different water based toggles
- Customizeable drying & sound

Emissive textures

- Toggleable Glowing for both eyes and tail
- Optional light & water based settings

Misc features

- Easy to use vanilla texture/model settings
- Whirlpool while swimming (toggleable)
- Camera settings (especially useful for crawling animation)
- Squishy API, GSAnimBlend, GSCarrier, KattArmor API, and KattOrigin API preinstalled
- And more!

Installation

This avatar is installed the same way as any other Figura avatar.

Frequently Asked Questions

Q: "How do I texture the tail?" A: "Using your favorite image editor, preferably one that can retain transparency of PNGs. If you are having a hard time understanding how to texture, treat this similar to editing a minecraft skin!"

Q: "How do I add fins/change the size of the tail?" A: "Figura uses Blockbench for its avatar models, I recommend looking up a tutorial on using blockbench, however, I recommend looking into learning how to make flat planes.

Q: "My emissive/glowing texture isn't working/working incorrectly!" A: "Make sure the emissive texture of choice <Texture Name>_e.png has the part you want glowing. If the tail isnt glowing correctly, add the new/modified part to the GlowingTail.lua script's glowPart table. Follow model indexing patterns!

Q: "How do I modify the animations?" A: "This Avatar uses Blockbench for its animations, however, most use a custom lua based molang with a tick based timer for its sine waves. If you do not understand sinewaves, try messing with the values around the sine equations!"

Q: "Why does x part/feature exist?" A: "Various parts/features exist for the sake of streamlined customizeability. If you feel that a feature is not needed, removing it should be easy, but will most likely result in a script error. Deleting associated code should fix the issue."

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A Figura Avatar template designed to give the user a customizable merfolk tail.

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