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ALR 0.7.0

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@Torphedo Torphedo released this 09 Sep 01:40
· 4 commits to trunk since this release
80e0b5f

New in this release:

  • BC2 textures are now supported
  • BC1 and RGBA8 textures are now dumped reliably by default
  • Real texture names are now available for all textures, using a newly discovered string encoding also used in SSB files
  • Textures are now dumped to separate folders for every ALR, since many map textures have standardized names (like envmap.dds for cubemaps)
  • Cubemaps now dump correctly and account for the game's padding
  • Large internal refactoring, --split mode hasn't been tested but I don't think anyone is using that

Known bugs:

  • Replacing cubemaps won't account for padding as expected by the game

Special Thanks:

  • Vu314 for their reverse-engineering work on SSBs, without which I never would've figured out ALR texture names