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Properly determine the host of a chess game on initialization
We previously used the length of the invite packet to determine if we were the host of a chess game. This allowed a friend to send an invite packet with a length of zero to trick you into starting a game of chess with yourself as the host. The effect of this was just a broken game in which neither peer could make a move. We now determine who the host is independently and in addition do more thorough packet size enforcement
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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