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root = true | ||
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[*] | ||
indent_style = space | ||
indent_size = 2 | ||
end_of_line = lf | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true |
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module.exports = { | ||
env: { | ||
commonjs: true, | ||
es6: true, | ||
node: true | ||
}, | ||
extends: ['eslint:recommended', 'prettier/@typescript-eslint', 'plugin:prettier/recommended'], | ||
globals: { | ||
NodeJS: true, | ||
BigInt: true | ||
}, | ||
parser: '@typescript-eslint/parser', | ||
parserOptions: { | ||
ecmaVersion: 6, | ||
sourceType: 'module' | ||
}, | ||
plugins: ['@typescript-eslint'], | ||
rules: { | ||
'prettier/prettier': 'warn', | ||
'no-cond-assign': [2, 'except-parens'], | ||
'no-unused-vars': 0, | ||
'@typescript-eslint/no-unused-vars': 1, | ||
'no-empty': [ | ||
'error', | ||
{ | ||
allowEmptyCatch: true | ||
} | ||
], | ||
'prefer-const': [ | ||
'warn', | ||
{ | ||
destructuring: 'all' | ||
} | ||
], | ||
'spaced-comment': 'warn' | ||
}, | ||
overrides: [ | ||
{ | ||
files: ['slash-up.config.js'], | ||
env: { | ||
node: true | ||
} | ||
} | ||
] | ||
}; |
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# Packages | ||
node_modules/ | ||
yarn.lock | ||
package_lock.json | ||
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# Log files | ||
logs/ | ||
*.log | ||
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# Miscellaneous | ||
.tmp/ | ||
.vscode/**/* | ||
!.vscode/extensions.json | ||
.env | ||
dist/ |
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{ | ||
"semi": true, | ||
"singleQuote": true, | ||
"tabWidth": 2, | ||
"useTabs": false, | ||
"trailingComma": "none", | ||
"printWidth": 120 | ||
} |
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MIT License | ||
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Copyright (c) 2021 Junior | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# interaction-prototypes | ||
> Generated from `slash-create-template` using [`slash-up`](https://github.com/Snazzah/slash-up). | ||
A collection of interaction prototypes made purely for testing, with the intention of using them for services in the future. | ||
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## [Game lobby handler](./src/commands/game.ts) | ||
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- Lobby names use the NATO phonetic alphabet. | ||
- `#initialRoster` will clone itself before being used for rendering the list of players. Since it uses 3 inline fields to render the list, it will determine where each player goes - for mobile compatibility, it will render the numbers vertically. | ||
> Originally it was intended to use `index % 3` but it now uses `index / 3` to ensure numbers are grouped together. | ||
- It will not allow players to join the lobby if it is full, and it will not allow the host to leave the lobby. | ||
- Components will enable themselves once their condition has been met. |
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{ | ||
"name": "interaction-prototypes", | ||
"version": "1.0.0", | ||
"license": "MIT", | ||
"description": "A collection of interaction prototypes made purely for testing.", | ||
"main": "dist/index.js", | ||
"scripts": { | ||
"sync": "slash-up sync", | ||
"sync:dev": "slash-up sync -e development", | ||
"start": "cd dist && node index.js", | ||
"build": "npx tsc", | ||
"lint": "npx eslint --ext .ts ./src", | ||
"lint:fix": "npx eslint --ext .ts ./src --fix" | ||
}, | ||
"dependencies": { | ||
"cat-loggr": "^1.1.0", | ||
"dotenv": "^8.2.0", | ||
"eris": "^0.16.1", | ||
"fastify": "^3.9.2", | ||
"slash-create": "^4.0.1" | ||
}, | ||
"devDependencies": { | ||
"@types/express": "^4.17.11", | ||
"@types/node": "^14.14.37", | ||
"@typescript-eslint/eslint-plugin": "^4.19.0", | ||
"@typescript-eslint/parser": "^4.19.0", | ||
"eslint": "^7.15.0", | ||
"eslint-config-prettier": "^7.0.0", | ||
"eslint-plugin-prettier": "^3.3.0", | ||
"prettier": "^2.2.1", | ||
"slash-up": "^1.0.3", | ||
"ts-node": "^9.1.1", | ||
"typescript": "^4.2.3" | ||
} | ||
} |
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{ | ||
"apps": [ | ||
{ | ||
"name": "slash-commands", | ||
"script": "node", | ||
"args": "dist/index.js" | ||
} | ||
] | ||
} |
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// This is the slash-up config file. | ||
// Make sure to fill in "token" and "applicationId" before using. | ||
// You can also use environment variables from the ".env" file if any. | ||
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module.exports = { | ||
// The Token of the Discord bot | ||
token: process.env.DISCORD_BOT_TOKEN, | ||
// The Application ID of the Discord bot | ||
applicationId: process.env.DISCORD_APP_ID, | ||
// This is where the path to command files are, .ts files are supported! | ||
commandPath: './src/commands', | ||
// You can use different environments with --env (-e) | ||
env: { | ||
development: { | ||
// The "globalToGuild" option makes global commands sync to the specified guild instead. | ||
globalToGuild: process.env.DEVELOPMENT_GUILD_ID | ||
} | ||
} | ||
}; |
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import { | ||
SlashCommand, | ||
SlashCreator, | ||
CommandContext, | ||
ComponentType, | ||
ButtonStyle, | ||
MessageOptions, | ||
ApplicationCommandType, | ||
Member | ||
} from 'slash-create'; | ||
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export default class HelloCommand extends SlashCommand { | ||
names = [ | ||
'Alpha', | ||
'Bravo', | ||
'Charlie', | ||
'Delta', | ||
'Echo', | ||
'Foxtrot', | ||
'Golf', | ||
'Hotel', | ||
'India', | ||
'Juliet', | ||
'Kilo', | ||
'Lima', | ||
'Mike', | ||
'November', | ||
'Oscar', | ||
'Papa', | ||
'Quebec', | ||
'Romeo', | ||
'Sierra', | ||
'Tango', | ||
'Uniform', | ||
'Victor', | ||
'Whiskey', | ||
'X-ray', | ||
'Yankee', | ||
'Zulu' | ||
]; | ||
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get initialRoster() { | ||
return Array.from({ length: 3 }, () => ({ | ||
name: '\u200b', | ||
value: '\u200b', | ||
inline: true | ||
})).slice(); | ||
} | ||
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constructor(creator: SlashCreator) { | ||
super(creator, { | ||
name: 'new-game', | ||
description: 'Start a new game', | ||
type: ApplicationCommandType.CHAT_INPUT | ||
}); | ||
} | ||
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randomName() { | ||
return this.names[Math.floor(Math.random() * this.names.length)]; | ||
} | ||
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buildPost(players: Member[], title: string): MessageOptions { | ||
// index 0 of players is assumed to be the host | ||
const host = players[0]; | ||
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return { | ||
content: ':satellite: **| A new game is starting!**', | ||
embeds: [ | ||
{ | ||
title, | ||
author: { | ||
name: host.nick || host.user.username, | ||
icon_url: host.avatarURL | ||
}, | ||
fields: players.reduce((fields, player, index) => { | ||
if (index === 0) { | ||
fields[0].name = `Roster (${players.length} / 15)`; | ||
} | ||
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const fieldIndex = Math.floor(index / 3); | ||
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fields[fieldIndex].value += `[\`${(index + 1).toString().padStart(2, '0')}\`] ${player.mention}\n`; | ||
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return fields; | ||
}, this.initialRoster) | ||
} | ||
], | ||
components: [ | ||
{ | ||
type: ComponentType.ACTION_ROW, | ||
components: [ | ||
{ | ||
type: ComponentType.BUTTON, | ||
label: 'Join', | ||
custom_id: 'join', | ||
disabled: players.length >= 15, | ||
style: ButtonStyle.PRIMARY, | ||
emoji: { | ||
name: '📥' | ||
} | ||
}, | ||
{ | ||
type: ComponentType.BUTTON, | ||
label: 'Leave', | ||
custom_id: 'leave', | ||
disabled: players.length <= 1, | ||
style: ButtonStyle.DESTRUCTIVE, | ||
emoji: { | ||
name: '📤' | ||
} | ||
} | ||
] | ||
} | ||
] | ||
}; | ||
} | ||
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async run(ctx: CommandContext) { | ||
if (!ctx.guildID) { | ||
return 'This command can only be used in a server.'; | ||
} | ||
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const players = [ctx.member]; | ||
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const title = `${this.randomName()} ${this.randomName()}`; | ||
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await ctx.send(this.buildPost(players, title)); | ||
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await ctx.fetch(); | ||
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ctx.registerComponentFrom(ctx.messageID, 'join', async (ctx) => { | ||
// check if the user is already in the game | ||
if (players.some((p) => p.id === ctx.member.id)) { | ||
return ctx.send('You are already in the game.', { ephemeral: true }); | ||
} | ||
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// check if the game is full | ||
if (players.length >= 15) { | ||
return ctx.send('The game is full.', { ephemeral: true }); | ||
} | ||
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// add the user to the game | ||
players.push(ctx.member); | ||
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await ctx.send('You have joined the game.', { | ||
ephemeral: true | ||
}); | ||
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// update the game | ||
await ctx.edit(ctx.message.id, this.buildPost(players, title)); | ||
}); | ||
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ctx.registerComponentFrom(ctx.messageID, 'leave', async (ctx) => { | ||
// check player is not the host | ||
if (players[0].id === ctx.member.id) { | ||
return ctx.send('You cannot leave the game as host.', { ephemeral: true }); | ||
} | ||
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// check if the user is already in the game | ||
if (!players.some((p) => p.id === ctx.member.id)) { | ||
return ctx.send('You are not in the game.', { ephemeral: true }); | ||
} | ||
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// remove the user from the game | ||
players.splice(players.indexOf(ctx.member), 1); | ||
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await ctx.send('You have left the game.', { | ||
ephemeral: true | ||
}); | ||
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// update the game | ||
await ctx.edit(ctx.message.id, this.buildPost(players, title)); | ||
}); | ||
} | ||
} |
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