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Original file line number | Diff line number | Diff line change |
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use bevy::{prelude::{UVec2, Transform, Vec3}, utils::HashMap}; | ||
use criterion::{Criterion, criterion_group, criterion_main, black_box}; | ||
use oxidized_navigation::{build_tile_sync, NavMeshSettings, conversion::{GeometryToConvert, GeometryCollection, ColliderType}, tiles::{NavMeshTile, NavMeshTiles}, query::find_path}; | ||
use parry3d::shape::Cuboid; | ||
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fn generate_single_primitive_geometry(nav_mesh_settings: &NavMeshSettings) -> NavMeshTile { | ||
let tile_coord = UVec2::new(0, 0); | ||
let heightfields = vec![]; | ||
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let geometry_collections = vec![ | ||
GeometryCollection { | ||
transform: Transform::from_xyz(0.0, 0.0, 0.0), | ||
geometry_to_convert: GeometryToConvert::Collider(ColliderType::Cuboid(Cuboid::new(Vec3::new(10.0, 0.2, 10.0).into()))), | ||
area: None | ||
} | ||
]; | ||
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build_tile_sync(geometry_collections, tile_coord, heightfields, nav_mesh_settings) | ||
} | ||
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fn generate_many_primitive_geometry(nav_mesh_settings: &NavMeshSettings) -> NavMeshTile { | ||
let tile_coord = UVec2::new(0, 0); | ||
let heightfields = vec![]; | ||
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let geometry_collections = vec![ | ||
GeometryCollection { | ||
transform: Transform::from_xyz(0.0, 0.0, 0.0), | ||
geometry_to_convert: GeometryToConvert::Collider(ColliderType::Cuboid(Cuboid::new(Vec3::new(10.0, 0.2, 10.0).into()))), | ||
area: None | ||
}, | ||
GeometryCollection { | ||
transform: Transform::from_xyz(5.0, 1.0, 0.0), | ||
geometry_to_convert: GeometryToConvert::Collider(ColliderType::Cuboid(Cuboid::new(Vec3::new(1.0, 1.0, 1.0).into()))), | ||
area: None | ||
}, | ||
GeometryCollection { | ||
transform: Transform::from_xyz(-5.0, 1.0, 2.0), | ||
geometry_to_convert: GeometryToConvert::Collider(ColliderType::Cuboid(Cuboid::new(Vec3::new(4.0, 1.0, 1.0).into()))), | ||
area: None | ||
}, | ||
GeometryCollection { | ||
transform: Transform::from_xyz(-2.5, 2.0, 2.0), | ||
geometry_to_convert: GeometryToConvert::Collider(ColliderType::Cuboid(Cuboid::new(Vec3::new(1.0, 2.0, 1.0).into()))), | ||
area: None | ||
}, | ||
GeometryCollection { | ||
transform: Transform::from_xyz(-2.5, 2.0, -2.0), | ||
geometry_to_convert: GeometryToConvert::Collider(ColliderType::Cuboid(Cuboid::new(Vec3::new(1.0, 2.0, 1.0).into()))), | ||
area: None | ||
} | ||
]; | ||
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build_tile_sync(geometry_collections, tile_coord, heightfields, nav_mesh_settings) | ||
} | ||
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fn criterion_benchmark(c: &mut Criterion) { | ||
let nav_mesh_settings = NavMeshSettings { | ||
cell_width: 0.25, | ||
cell_height: 0.1, | ||
tile_width: 100, | ||
world_half_extents: 12.5, | ||
world_bottom_bound: -100.0, | ||
max_traversable_slope_radians: (40.0_f32 - 0.1).to_radians(), | ||
walkable_height: 20, | ||
walkable_radius: 1, | ||
step_height: 3, | ||
min_region_area: 100, | ||
merge_region_area: 500, | ||
max_contour_simplification_error: 1.1, | ||
max_edge_length: 80, | ||
max_tile_generation_tasks: Some(1), | ||
}; | ||
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let simple_tiles = NavMeshTiles { | ||
tiles: vec![(UVec2::ZERO, generate_single_primitive_geometry(&nav_mesh_settings))].into_iter().collect(), | ||
tile_generations: HashMap::default(), | ||
}; | ||
let many_tiles = NavMeshTiles { | ||
tiles: vec![(UVec2::ZERO, generate_many_primitive_geometry(&nav_mesh_settings))].into_iter().collect(), | ||
tile_generations: HashMap::default(), | ||
}; | ||
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c.bench_function("Simple Navigation", |b| b.iter(|| | ||
black_box(find_path( | ||
&simple_tiles, | ||
&nav_mesh_settings, | ||
Vec3::new(5.0, 0.0, 5.0), | ||
Vec3::new(0.0, 0.0, 0.0), | ||
None, | ||
None | ||
)) | ||
)); | ||
c.bench_function("Many Navigation", |b| b.iter(|| | ||
black_box(find_path( | ||
&many_tiles, | ||
&nav_mesh_settings, | ||
Vec3::new(5.0, 0.0, 5.0), | ||
Vec3::new(0.0, 0.0, 0.0), | ||
None, | ||
None | ||
)) | ||
)); | ||
} | ||
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criterion_group!(benches, criterion_benchmark); | ||
criterion_main!(benches); |
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