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Adds icon to Alt Rogue #1943

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Dec 30, 2023
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2 changes: 1 addition & 1 deletion class/LaserLlama; Alternate Barbarian.json
Original file line number Diff line number Diff line change
Expand Up @@ -5420,7 +5420,7 @@
]
},
{
"name": "Honor duel",
"name": "Honor Duel",
"source": "LLAB",
"page": 9,
"foundryImg": "icons/skills/social/intimidation-impressing.webp",
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79 changes: 63 additions & 16 deletions class/LaserLlama; Alternate Fighter.json
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
"ProfForp#0242",
"Dazzle"
],
"version": "3.2.0",
"version": "3.2.2",
"color": "4f4771",
"url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq",
"targetSchema": "1.2"
Expand All @@ -31,7 +31,7 @@
"ProfForp#0242",
"Dazzle"
],
"version": "3.2.0",
"version": "3.2.2",
"color": "4f4771",
"url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL",
"targetSchema": "1.2"
Expand Down Expand Up @@ -3858,7 +3858,7 @@
"rows": [
[
"3rd",
"{@optfeature parry|LLAF}, {@optfeature skilled rider|LLAF}"
"{@optfeature shield impact|LLAF}, {@optfeature skilled rider|LLAF}"
],
[
"5th",
Expand Down Expand Up @@ -4678,7 +4678,7 @@
"rows": [
[
"3rd",
"{@optfeature reposition|LLAF:E}, {@optfeature warding strike|LLAF}"
"{@optfeature reposition|LLAF:E}, {@optfeature shield impact|LLAF}"
],
[
"5th",
Expand Down Expand Up @@ -7051,14 +7051,18 @@
"As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself."
],
"featureType": [
"LL:1DE",
"LL:2DE",
"LL:ME"
],
"prerequisite": [
{
"level": 5,
"ability": [
{
"cha": 11
"str": 13
},
{
"dex": 13
}
]
}
Expand Down Expand Up @@ -7136,8 +7140,7 @@
"page": 10,
"foundryImg": "icons/skills/melee/swords-parry-block-blue.webp",
"entries": [
"When a creature that you can see targets you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit.",
"Starting at 5th level, if you use this Exploit and the attack misses, you can make a single melee weapon attack against the creature that attacked you as part of the same reaction."
"When a creature you can see hits you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit."
],
"featureType": [
"LL:1DE",
Expand All @@ -7153,6 +7156,28 @@
}
]
},
{
"name": "Shield Impact",
"source": "LLAF",
"page": 10,
"foundryImg": "icons/skills/melee/shield-block-fire-orange.webp",
"entries": [
"When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit."
],
"featureType": [
"LL:1DE",
"LL:ME"
],
"prerequisite": [
{
"ability": [
{
"str": 11
}
]
}
]
},
{
"name": "Ruthless Strike",
"source": "LLAF",
Expand Down Expand Up @@ -7552,6 +7577,30 @@
}
]
},
{
"name": "Hold the Line",
"source": "LLAF:E",
"page": 7,
"foundryImg": "icons/environment/people/infantry-army.webp",
"featureType": [
"LL:2DE",
"LL:ME"
],
"prerequisite": [
{
"level": 5,
"ability": [
{
"str": 13
}
]
}
],
"entries": [
"As a bonus action, you can expend an Exploit Die to set your feet. You and creatures of your choice within 5 feet that are not incapacitated can add your Leadership modifier to your Armor Class and to all Strength or Dexterity saving throws.",
"These benefits do not stack with cover, and they instantly end if you leave your space or if you are incapacitated."
]
},
{
"name": "Disorienting Blow",
"source": "LLAF",
Expand Down Expand Up @@ -7715,7 +7764,7 @@
"foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp",
"entries": [
"{@note You can use this Exploit once per short or long rest.}",
"In place of an attack, you can expend an Exploit Die and fire a piece of ammunition in a straight line, forcing creatures in that line out to the normal range of the weapon to make a Dexterity saving throw. Creatures take your weapon's normal damage plus piercing damage equal to twice your Exploit Die on a failed save, and half as much damage on a success."
"In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) and fire one piece of ammunition in a line, out to the weapon's normal range. Creatures in the line must succeed on a Dexterity saving throw or take piercing damage equal to two rolls of your Exploit Die for each Die you spent + either your Strength or Dexterity modifier and fall prone. On a success, they take half that damage and don't fall prone."
],
"featureType": [
"LL:3DE",
Expand Down Expand Up @@ -7874,7 +7923,7 @@
"foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp",
"entries": [
"{@note You can use this Exploit once per short or long rest.}",
"When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary power and force it to make a Wisdom saving throw. On a failed save, it takes additional damage equal to three rolls of your Exploit Die for each Exploit Die you spent and for 1 minute it has disadvantage on all attack rolls, ability checks, and it cannot take reactions. On a success, it takes half as much damage and suffers no additional effects. The creature can make a Wisdom saving throw at the start of each of its turns, ending the effects of this Exploit on a successful save."
"When you hit a creature with a melee weapon attack, you can expend one Exploit Die to strike with near- -supernatural power, dealing additional damage equal to three rolls of your Exploit Die. It must succeed on a Wisdom saving throw, or for the next minute it has disadvantage on ability checks and attack rolls and can't take reactions. The creature can make a Wisdom saving throw at the start of each of its turns, ending these effects on a success."
],
"featureType": [
"LL:4DE",
Expand Down Expand Up @@ -8043,7 +8092,7 @@
},
{
"name": "Lunge",
"source": "LLAF:E",
"source": "LLAF",
"page": 2,
"foundryImg": "icons/weapons/polearms/pike-flared-brown.webp",
"entries": [
Expand Down Expand Up @@ -8822,8 +8871,7 @@
"foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp",
"entries": [
"{@note You can use this Exploit once per long rest.}",
"When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your blow with legendary force, and force the target to make a Charisma saving throw. It takes additional force damage equal to three rolls of your Exploit Die on a failure, and half as much on a success.",
"If this attack reduces the target to 50 hit points of fewer, it shunted to a harmless demiplane where it is {@condition incapacitated}. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn."
"When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with legendary power, dealing bonus force damage equal to four rolls of your Exploit Die. It must succeed on a Charisma saving throw, or be shunted to a harmless demiplane where it is incapacitated. At the start of your next turn it reappears in the unoccupied space nearest to the last space it occupied when you hit it with this attack."
],
"featureType": [
"LL:5DE",
Expand Down Expand Up @@ -8924,8 +8972,7 @@
"foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp",
"entries": [
"{@note You can use this Exploit once per long rest.}",
"When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike it with lethal force in an attempt to behead the creature.",
"It takes additional damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent.",
"When you hit a creature with a melee weapon attack, you can expend one Exploit Die to strike with legendary force, dealing additional damage equal to four rolls of your Exploit Die.",
"If the damage of this Exploit reduces the target's remaining hit points to 50 or fewer, you cut off one of the its heads. If the creature cannot survive without the lost head, it is killed.",
"Creatures can use a Legendary Resistance to avoid being beheaded. Any creatures that don't have or don't need a head are immune to this Exploit's effects, but still take the damage."
],
Expand Down Expand Up @@ -9853,7 +9900,7 @@
"page": 5,
"entries": [
"You have practiced and mastered a single technique so you can use it at will. Choose one 1st-degree Exploit you know is on the Fighter's list of Martial Exploits that forces a creature to make a saving throw or deals damage.",
"Once on each of your turns, you can use your Signature Exploit, rolling a d4 in place of expending an Exploit Die.",
"Once on each of your turns, you can use this Signature Exploit, rolling a d4 in place of expending an Exploit Die.",
"You can choose this Feat more than once, however, you are always limited to one Signature Exploit per turn."
],
"prerequisite": [
Expand Down
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