Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Korvinagor; Circle of the Air #1903

Merged
merged 3 commits into from
Nov 15, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
249 changes: 249 additions & 0 deletions subclass/Korvinagor; Circle of the Air.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,249 @@
{
"_meta": {
"sources": [
{
"json": "CircleOfTheAir",
"abbreviation": "CotA",
"full": "Circle of the Air",
"url": "https://homebrewery.naturalcrit.com/share/hO0mplOuypMz",
"authors": [
"Korvinagor"
],
"convertedBy": [
"Korvinagor"
],
"version": "1.0"
}
],
"dateAdded": 1699941760,
"dateLastModified": 1699941760
},
"subclass": [
{
"name": "Circle of the Air",
"source": "CircleOfTheAir",
"shortName": "Air",
"className": "Druid",
"classSource": "PHB",
"subclassFeatures": [
"Circle of the Air|Druid||Air|CircleOfTheAir|2",
"Tailwind|Druid||Air|CircleOfTheAir|6",
"Bend the Breeze|Druid||Air|CircleOfTheAir|10",
"Embodiment of Air|Druid||Air|CircleOfTheAir|14"
],
"subclassSpells": [
"Gust|xge",
"Expeditious Retreat",
"Feather Fall",
"Gust of Wind",
"Levitate",
"Fly",
"Wind Wall",
"Divination",
"Storm Sphere|xge",
"Control Winds|xge",
"Steel Wind Strike|xge",
"Investiture of Wind|xge",
"Scatter|xge",
"Wind Walk",
"Whirlwind|xge"
]
}
],
"subclassFeature": [
{
"name": "Circle of the Air",
"source": "CircleOfTheAir",
"className": "Druid",
"classSource": "PHB",
"subclassShortName": "Air",
"subclassSource": "CircleOfTheAir",
"level": 2,
"entries": [
"Flexible as the wind's currents, druids of the Circle of the Air manipulate their namesake with practised ease, serving as emissaries and stewards of the sky itself.",
{
"type": "refSubclassFeature",
"subclassFeature": "Circle Spells|Druid|PHB|Air|CircleOfTheAir|2"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Gale Talisman|Druid|PHB|Air|CircleOfTheAir|2"
}
]
},
{
"name": "Circle Spells",
"source": "CircleOfTheAir",
"className": "Druid",
"classSource": "PHB",
"subclassShortName": "Air",
"subclassSource": "CircleOfTheAir",
"level": 2,
"header": 1,
"entries": [
"{@i 2nd-level Circle of the Air feature}",
"You are imbued with the air's magics. When you reach certain Druid levels, you gain access to the spells in the table below. They count as Druid spells for you, and you always have them prepared, but they don't count against the total number of spells you prepare each day.",
{
"type": "table",
"caption": "Circle of the Air Spells",
"colLabels": [
"Druid Level",
"Spells"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"rows": [
[
"2nd",
"{@spell expeditious retreat}, {@spell feather fall}"
],
[
"3rd",
"{@spell gust of wind}, {@spell levitate}"
],
[
"5th",
"{@spell fly}, {@spell wind wall}"
],
[
"7th",
"{@spell divination}, {@spell storm sphere|xge}"
],
[
"9th",
"{@spell control winds|xge}, {@spell steel wind strike|xge}"
]
]
}
]
},
{
"name": "Gale Talisman",
"source": "CircleOfTheAir",
"className": "Druid",
"classSource": "PHB",
"subclassShortName": "Air",
"subclassSource": "CircleOfTheAir",
"level": 2,
"header": 1,
"entries": [
"{@i 2nd-level Circle of the Air feature}",
"You possess a talisman that strengthens your bond with the wind. It is a Tiny object and can serve as a spellcasting focus for your Druid spells. You determine its form by rolling on the table below or by choosing one.",
{
"type": "table",
"caption": "Gale Talisman",
"colLabels": [
"d6",
"Talisman Form"
],
"colStyles": [
"col-1 text-center",
"col-11"
],
"rows": [
[
"1",
"A handheld fan engraved with breeze patterns"
],
[
"2",
"A necklace with an iridescent feather centrepiece"
],
[
"3",
"A global map of the wind's speed and direction"
],
[
"4",
"A wooden rod adorned with paper streamers"
],
[
"5",
"A bracelet made of dandelion stems and puffballs"
],
[
"6",
"A translucent bottle filled with swirling clouds"
]
]
},
"While holding this talisman, you have these benefits:",
{
"type": "list",
"items": [
"You know {@spell gust|xge}. It has a range of 60 feet, can push creatures and objects in any direction instead of away from you, and can affect creatures of any size. A willing creature can choose to fail the spell's save.",
"Whenever you push a target using {@spell gust|xge}, you can also make it inflict {@dice 1d8} bludgeoning or slashing damage. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
"You can cast a Circle Spell that you have access to without expending a spell slot. Once you do so, you can't do so again until you finish a long rest.",
"If you lose this talisman, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous talisman."
]
}
]
},
{
"name": "Tailwind",
"source": "CircleOfTheAir",
"className": "Druid",
"classSource": "PHB",
"subclassShortName": "Air",
"subclassSource": "CircleOfTheAir",
"level": 6,
"header": 2,
"entries": [
"{@i 6th-level Circle of the Air feature}",
"The winds bolster your magic's capabilities. When you cast a Circle Spell, you can expend a Wild Shape usage to maintain it without {@condition concentration}. The spell ends early if you recast or dismiss it (no action required).",
"Additionally, whenever a creature comes into contact with a {@spell wind wall} you create, you can force it to succeed on a Strength saving throw or be unable to pass through the wall until the start of its next turn."
]
},
{
"name": "Bend the Breeze",
"source": "CircleOfTheAir",
"className": "Druid",
"classSource": "PHB",
"subclassShortName": "Air",
"subclassSource": "CircleOfTheAir",
"level": 10,
"header": 2,
"entries": [
"{@i 10th-level Circle of the Air feature}",
"The air moves however you command it. When you cast {@spell control winds|xge}, you alter its effects in the following ways:",
{
"type": "entries",
"name": "Gusts",
"entries": [
"When a creature starts its turn in this area, you can force it to make a Strength saving throw. On a failed save, you push it up to 15 feet in the wind's direction."
]
},
{
"type": "entries",
"name": "Downdraft",
"entries": [
"When a creature comes into contact with this area for the first time on a turn or ends its turn there, you can force it to succeed on a Strength saving throw or fall {@condition prone}."
]
},
{
"type": "entries",
"name": "Updraft",
"entries": [
"You can use your bonus action to grant any willing creatures of your choice within this area a magical flying speed of 30 feet until the end of your next turn."
]
}
]
},
{
"name": "Embodiment of Air",
"source": "CircleOfTheAir",
"className": "Druid",
"classSource": "PHB",
"subclassShortName": "Air",
"subclassSource": "CircleOfTheAir",
"level": 14,
"header": 2,
"entries": [
"{@i 14th-level Circle of the Air feature}",
"Your connection to the sky and everything in its domain reaches its peak. You add {@spell investiture of wind|xge}, {@spell scatter|xge}, {@spell wind walk}, and {@spell whirlwind|xge} to your list of Circle Spells."
]
}
]
}