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Kingdoms & warfare #1834

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Create MCDM Productions; Kingdoms & Warfare.json
Billiam9420 Apr 7, 2022
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Billiam9420 Apr 27, 2022
959b6ec
foundryData->foundryFlags
Billiam9420 Aug 1, 2023
83edcb2
Anatomy of a Unit finished
Billiam9420 Aug 1, 2023
f9d7db2
Added and finished "Building an Army"
Billiam9420 Aug 1, 2023
4cc6855
Warfare Feats added
Billiam9420 Aug 1, 2023
e85aa3d
"Using These Rules" section of Warfare chapter complete
Billiam9420 Aug 1, 2023
5fb3e38
Merge branch 'TheGiddyLimit:master' into Kingdoms-&-Warfare
Billiam9420 Sep 6, 2023
d0ad1c4
fixed a header along with quotes and apostraphes
Billiam9420 Sep 6, 2023
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Merge branch 'Kingdoms-&-Warfare' of https://github.com/Billiam9420/h…
Billiam9420 Sep 6, 2023
c77e0d6
tab fix and some more text converted
Billiam9420 Sep 6, 2023
93211a0
more martial advantages
Billiam9420 Sep 8, 2023
403d45d
Martial Advantages finished
Billiam9420 Sep 11, 2023
ccb685c
Merge branch 'master' into Kingdoms-&-Warfare
Billiam9420 Sep 11, 2023
8776b6c
Kaw->KaW fix
Billiam9420 Sep 11, 2023
5989717
finally using node.js, schema errors fixed
Billiam9420 Sep 11, 2023
cedc776
fixed tag braces
Billiam9420 Sep 11, 2023
b4ca3fd
okay actually fixed now idk why it undid 2 of them
Billiam9420 Sep 11, 2023
9bcb0ab
Opposing Commanders complete
Billiam9420 Sep 11, 2023
f01e87b
Fortifications
Billiam9420 Sep 12, 2023
cb6ff7f
Fortifications done
Billiam9420 Sep 12, 2023
40a5f40
terrain & scenarios
Billiam9420 Sep 12, 2023
dc87246
started unit traits
Billiam9420 Sep 12, 2023
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things
Billiam9420 Sep 13, 2023
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Update MCDM Productions; Kingdoms & Warfare.json
Dwarven Thanedom added (missing an image due to crappy internet)
Billiam9420 committed Apr 14, 2022
commit bd074c3b38dfa36fa8fb8d89520b80f8c9494852
204 changes: 204 additions & 0 deletions book/MCDM Productions; Kingdoms & Warfare.json
Original file line number Diff line number Diff line change
@@ -2973,6 +2973,68 @@
]
}
]
},
{
"type": "entries",
"name": "Dwarven Thanedom",
"page": 69,
"entries": [
{
"type": "image",
"href": {
"type": "external",
"url": ""
}
},
"Not all dwarven cultures are bellicose, but the dwarves’ history of stalwart bravery lends them several advantages when a dwarven thanedom is drawn into conflict—or when its folk decide to start trouble themselves. Dwarven physiology and hardiness is well suited to land war. But even more importantly, many dwarves possess a strong analytical streak that underlies their success as crafters, engineers, and miners. With an instinctive sense of how various parts work together to create a machine, dwarves called to battle understand how to become a part in a war machine, making dwarf soldiers a force to be reckoned with on the field.",
{
"type": "list",
"style": "list-no-bullets",
"columns": 2,
"items": [
"{@b Skills}",
"{@b Diplomacy:} +0",
"{@b Espionage:} -1",
"{@b Lore:} +1",
"{@b Operations:} +2",
"{@b Defenses}",
"{@b Communications:} 11",
"{@b Resolve:} 12",
"{@b Resources:} 12"
]
},
{
"type": "entries",
"name": "Domain Title",
"page": 69,
"entries": [
"The dwarven thanedom leader gains the following title and the noted additional features.",
"{@optfeature Thane|KaW}"
]
},
{
"type": "entries",
"name": "Domain Powers",
"page": 69,
"entries": [
"Dwarven thanedom officers gain access to the following domain powers.",
"{@optfeature Iron Tide|KaW}",
"{@optfeature Natural Sprinter|KaW}"
]
},
{
"type": "entries",
"name": "Domain Features",
"page": 69,
"entries": [
"Dwarven thanedom officers gain access to the following domain features.",
"{@optfeature Accelerated Industry|KaW}",
"{@optfeature Blazing Forges|KaW}",
"{@optfeature Siege Manufacturing|KaW}",
"{@optfeature Warpath|KaW}"
]
}
]
}
]
}
@@ -6185,6 +6247,148 @@
"title": "Praetores Draconis unit card"
}
]
},
{
"name": "Thane",
"source": "KaW",
"page": 69,
"featureType": [
"DTTL"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Leader)"
}
],
"entries": [
"The thane cannot be {@condition stunned}. Additionally, the thane and any allies within 20 feet of them can add the dwarven thanedom’s domain size to their initiative rolls."
]
},
{
"name": "Iron Tide",
"source": "KaW",
"page": 69,
"featureType": [
"DPWR"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Officer)"
}
],
"entries": [
"As an action, the leader can take a power die from their domain’s pool. All allies who can see and hear the leader and are within 60 feet of them gain a bonus to weapon damage rolls or Armor Class (the leader’s choice) equal to the number on the power die. This bonus lasts until the start of the leader’s next turn."
],
"foundryData": {
"activation.type": "action",
"activation.cost": "1"
}
},
{
"name": "Natural Sprinter",
"source": "KaW",
"page": 69,
"featureType": [
"DPWR"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Officer)"
}
],
"entries": [
"As a bonus action, an officer can take a power die from their domain’s pool and increase their movement by 5 × the number on the power die. This benefit lasts until the end of the officer’s next turn, during which time their movement does not provoke opportunity attacks."
],
"foundryData": {
"activation.type": "bonus",
"activation.cost": "1"
}
},
{
"name": "Accelerated Industry",
"source": "KaW",
"page": 69,
"featureType": [
"DFTR"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Officer)"
}
],
"entries": [
"Once per intrigue as a domain bonus action, an officer can make a {@dc 13} Operations test. On a success, the dwarven thanedom’s Resources level increases by 2."
]
},
{
"name": "Blazing Forges",
"source": "KaW",
"page": 69,
"featureType": [
"DFTR"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Officer)"
}
],
"entries": [
"As a domain action, an officer makes a {@dc 14} Operations test. On a success, the dwarven thanedom gains the following benefit until the end of the intrigue: When the dwarven thanedom successfully uses Operations to muster infantry, one officer gains a +1 bonus to attack and damage rolls to one of their weapons or a +1 bonus to Armor Class for their armor. A weapon or suit of armor can receive this bonus only once per intrigue. These bonuses last until the end of the intrigue."
]
},
{
"name": "Siege Manufacturing",
"source": "KaW",
"page": 70,
"featureType": [
"DFTR"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Officer)"
}
],
"entries": [
"As a domain action, an officer makes a DC 13 Operations test. On a success, the dwarven thanedom does one of the following:",
{
"type": "entries",
"name": "The Device",
"entries": [
"The thanedom musters the Device, a special unit of heavy infantry.",
{
"type": "image",
"href": {
"type": "external",
"url": "https://i.imgur.com/vjxAvZ7.jpg"
},
"title": "The Device unit card"
}
]
},
{
"type": "entries",
"name": "Walking Walls",
"entries": [
"The thanedom builds a mobile fortification that acts as a wall, but which can move around the battlefield on intricate mechanical legs. Each walking wall is treated as a fortification taking up 1 space, and the dwarven thanedom places it on any space on their side of the battlefield at the end of deployment. When a dwarven thanedom infantry unit moves out of a walking wall’s space, that unit can bring the walking wall with them. Other units cannot move these walls, but can still gain their benefit."
]
}
]
},
{
"name": "Warpath",
"source": "KaW",
"page": 70,
"featureType": [
"DFTR"
],
"prerequisite": [
{
"other": "Dwarven Thanedom (Officer)"
}
],
"entries": [
"If the dwarven thanedom’s Resources level is 2 or higher at the start of a battle, officers can reroll Attack tests for units controlled by the thanedom during the battle, and must use the new result. They can reroll a total number of times equal to the dwarven thanedom’s domain size."
]
}
]
}