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Icons for Alternate Ranger (#1949)
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* Update LaserLlama; Alternate Ranger.json

* Update LaserLlama; Warlord.json

* Update LaserLlama; Warlord.json

* Update LaserLlama; Warlord.json

* Update LaserLlama; Alternate Fighter.json

* Update LaserLlama; Alternate Fighter.json

* Update LaserLlama; Alternate Barbarian.json

* Update LaserLlama; Alternate Barbarian.json

* Update LaserLlama; Alternate Fighter.json
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CrazierIvan authored Jan 1, 2024
1 parent 3e922a4 commit f6670af
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56 changes: 27 additions & 29 deletions class/LaserLlama; Alternate Barbarian.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
"GoR",
"dazzle.account"
],
"version": "2.1.0",
"version": "2.1.1",
"color": "eaab30",
"url": "https://www.gmbinder.com/share/-N2gn3QXALCVqwAFJe5v",
"targetSchema": "1.2"
Expand All @@ -27,7 +27,7 @@
"convertedBy": [
"dazzle.account"
],
"version": "2.1.0",
"version": "2.1.1",
"color": "eaab30",
"url": "https://www.gmbinder.com/share/-N7MhiHnBhzmgxFtkzBO",
"targetSchema": "1.2"
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],
[
1,
3,
2,
{
"type": "dice",
"toRoll": [
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],
[
2,
4,
3,
{
"type": "dice",
"toRoll": [
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],
[
2,
5,
4,
{
"type": "dice",
"toRoll": [
Expand Down Expand Up @@ -340,7 +340,7 @@
],
[
2,
6,
5,
{
"type": "dice",
"toRoll": [
Expand Down Expand Up @@ -1875,7 +1875,7 @@
"level": 3,
"header": 3,
"entries": [
"The spirit of the eagle grants you the ability to move swift as the wind. While Raging, so long as you aren't wearing heavy armor, you can take the {@action Dash|PHB} action as a bonus action, and opportunity attacks against you have disadvantage."
"The fierce spirit of the Eagle grants you the ability to move fast as the wind. While Raging, you can use a bonus action to gain the benefits of the Dash and Disengage action, including the bonus action that you use to enter a Rage."
]
},
{
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"level": 6,
"header": 2,
"entries": [
"You can call on your Spectral Warriors to protect and defend your allies. When a creature you can see within 30 feet takes damage while you are Raging, you can use a reaction to order your Spectral Warriors to intercept the attack, reducing the damage by an amount equal to two rolls of your Exploit Die.",
"If your Spiritual Warriors are currently harrying an enemy when you use this reaction, the effects end on that creature."
"You can call on your Spectral Warriors to protect your allies. When another creature that you can see within 30 feet takes damage while you are Raging, you can use a reaction to order your Spectral Warriors to intercept the attack, reducing the triggering damage by three rolls of your Exploit Die.",
"If your Spiritual Warriors are currently harrying an enemy when you use this reaction, the effects end for that creature."
]
},
{
Expand Down Expand Up @@ -2898,7 +2898,7 @@
],
[
"5th",
"{@optfeature immovable stance|LLABE}, {@optfeature thunderous blow|LLAB}"
"{@optfeature immovable stance|LLAB}, {@optfeature thunderous blow|LLAB}"
],
[
"9th",
Expand Down Expand Up @@ -3147,7 +3147,7 @@
],
[
"5th",
"{@optfeature rending strike|LLABE}, {@optfeature immovable stance|LLABE}"
"{@optfeature rending strike|LLABE}, {@optfeature immovable stance|LLAB}"
],
[
"9th",
Expand Down Expand Up @@ -3996,11 +3996,11 @@
"rows": [
[
"3rd",
"{@optfeature mighty leap|LLAB}, {@optfeature lightstep|LLABE}"
"{@optfeature savage rebuke|LLAB}, {@optfeature lightstep|LLABE}"
],
[
"5th",
"{@optfeature aggressive sprint|LLAB}, {@optfeature savage rebuke|LLAB}"
"{@optfeature aggressive sprint|LLAB}, {@optfeature aggressive sprint|LLAB}"
],
[
"9th",
Expand Down Expand Up @@ -5313,7 +5313,7 @@
},
{
"name": "Immovable Stance",
"source": "LLABE",
"source": "LLAB",
"page": 2,
"foundryImg": "icons/magic/earth/construct-stone.webp",
"featureType": [
Expand Down Expand Up @@ -5601,9 +5601,8 @@
],
"entries": [
"{@note You can use this Exploit once per short or long rest.}",
"When you score a critical hit, you can expend an Exploit Die to shatter the creature's focus. If it was concentrating on a spell or another effect, it automatically loses concentration.",
"For the next minute, the creature has disadvantage on Intelligence, Wisdom, and Charisma saving throws, and Constitution saving throws to maintain concentration.",
"The creature can make a Constitution saving throw at the start of each of its turns, ending this effect on a success."
"When you score a critical hit on a creature with a weapon attack, you can expend one Exploit Die to shatter its focus. If it was concentrating on a spell or effect, it automatically loses concentration, and for 1 minute, it has disadvantage on all Intelligence, Wisdom, and Charisma saving throws, and any saving throws it makes to maintain concentration.",
"The creature can make an Intelligence saving throw at the start of each of its turns, ending this effect on a success."
]
},
{
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],
"entries": [
"{@note You can use this Exploit once per long rest.}",
"When you score a critical hit on a melee attack on a creature, you can expend one Exploit Die to attempt to cut off one of its heads. If it has 50 hit points or fewer, you can instantly cut off one of its heads. If the creature cannot survive without the head, it is instantly killed.",
"Creatures can use a Legendary Resistance to avoid being beheaded. Any creatures that don't have or don't need a head are immune to this Exploit's effects, but instead take bonus damage equal to three rolls of your Exploit Die."
"When you score a critical hit with a melee attack on a creature, you can expend one Exploit Die to strike with brutal legendary force and deal additional damage equal to three rolls of your Exploit Die. If the damage of this Exploit reduces the target's remaining hit points to 50 or fewer, you instantly cut off one of the its heads. If it can't survive without that head, it is killed.",
"Creatures can use Legendary Resistance to avoid being beheaded. Any creatures that don't have or don't need a head are immune to this Exploit's effects, but still take the additional damage on hit."
]
},
{
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"page": 2,
"foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp",
"featureType": [
"LL:2DE",
"LL:3DE",
"LL:SE"
],
"prerequisite": [
{
"level": 5,
"level": 9,
"ability": [
{
"str": 13
"str": 15
},
{
"con": 13
"con": 15
}
]
}
],
"entries": [
"As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on your turn.",
"When this Exploit ends you must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion."
"As a bonus action on your turn, you can expend one Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns, including as part of the bonus action that you use this Exploit."
]
},
{
Expand Down Expand Up @@ -6202,8 +6200,9 @@
],
"entries": [
"{@note You can use this Exploit once per short or long rest.}",
"As a bonus action, you can expend one Exploit Die to signal your allies to fight as a pack. For 1 minute, creatures of your choice that can see or hear you within 30 feet have advantage on attack rolls, so long as another allied creature is within 5 feet of its target, and that ally is not incapacitated.",
"You must use a bonus action on each of the following turns to continue signaling your allies, though you do not expend an Exploit Die each time. If you do not signal, the effect ends."
"As a bonus action, you can expend one Exploit Die to signal your allies to fight as a pack. Until the end of your next turn, creatures of your choice that can see or hear you within 30 feet have advantage on attack rolls, so long as a conscious allied creature is within 5 feet of their target.",
"You can use a bonus action on your next turn to extend the effects of this Exploit to the end of the turn after that, though you do not need to expend an Exploit Die when you do so.",
"You cannot maintain this Exploit longer than 1 minute."
]
},
{
Expand Down Expand Up @@ -6331,8 +6330,7 @@
],
"entries": [
"{@note You can use this Exploit once per long rest.}",
"When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary force and force it to make a Charisma saving throw. On a failure, it takes additional force damage equal to two rolls of your Exploit Die for each Exploit Die you spent, and half as much force damage on a successful save.",
"If this attack reduces the creature to 50 hit points or fewer, it is shunted to a harmless demiplane and is incapacitated. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn."
"When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with legendary power, dealing bonus force damage equal to four rolls of your Exploit Die. It must succeed on a Charisma saving throw, or be shunted to a harmless demiplane where it is incapacitated. At the start of your next turn it reappears in the unoccupied space nearest to the last space it occupied when you hit it with this attack."
]
},
{
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28 changes: 14 additions & 14 deletions class/LaserLlama; Alternate Fighter.json
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Expand Up @@ -2053,7 +2053,7 @@
],
[
4,
5,
4,
"2nd"
],
[
Expand All @@ -2063,57 +2063,57 @@
],
[
5,
6,
5,
"2nd"
],
[
5,
6,
5,
"2nd"
],
[
5,
7,
6,
"2nd"
],
[
6,
7,
6,
"3rd"
],
[
6,
8,
6,
"3rd"
],
[
6,
8,
7,
"3rd"
],
[
6,
9,
7,
"3rd"
],
[
7,
9,
7,
"3rd"
],
[
7,
10,
7,
"3rd"
],
[
7,
10,
8,
"4th"
],
[
7,
11,
8,
"4th"
]
]
Expand Down Expand Up @@ -7135,12 +7135,12 @@
]
},
{
"name": "Parry",
"name": "Parry & Riposte",
"source": "LLAF",
"page": 10,
"foundryImg": "icons/skills/melee/swords-parry-block-blue.webp",
"entries": [
"When a creature you can see hits you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit."
"While you are wielding a finesse or versatile weapon, and a creature you can see hits you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against that attack. Should this cause the attack to miss, you can make one melee weapon attack against your attacker as part of the same reaction."
],
"featureType": [
"LL:1DE",
Expand Down
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