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chore: Tag Area ids for my brews
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revilowaldow committed Dec 10, 2024
1 parent ef88713 commit 7812ed1
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Showing 51 changed files with 16,719 additions and 8,443 deletions.
240 changes: 160 additions & 80 deletions adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json

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165 changes: 110 additions & 55 deletions adventure/D&D Beyond; Don't Say Vecna.json

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1,383 changes: 922 additions & 461 deletions adventure/Kobold Press; Scarlet Citadel.json

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231 changes: 154 additions & 77 deletions adventure/Kobold Press; Warlock Lair 50 The Light of Memoria.json

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1,251 changes: 834 additions & 417 deletions adventure/MonkeyDM; Heresy of Steel - A Steinhardt's Adventure.json

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9 changes: 6 additions & 3 deletions adventure/Sample - Giddy; Caverns of Catastrophe.json
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"name": "Introduction",
"entries": [
"Originally published in 1967, \"Caverns of Catastrophe\" tells the tale of a group of characters (or actors, as they were referred to at the time), falling victim to a tragic series of events. While unpopular in the era of it's publishing, it gained notoriety throughout subsequent decades for being one of the most brutally honest adventures ever written."
]
],
"id": "001"
},
{
"type": "entries",
"name": "Story Overview",
"entries": [
"Rocks fall, everyone dies."
]
],
"id": "002"
}
]
],
"id": "000"
}
]
}
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"distance": 10
},
"width": 643,
"height": 478
"height": 478,
"id": "0cd"
},
"Refer to the map above, courtesy of Dyson Logos. The top platform is roofed, though four gaping holes provide a means of entry through the ceiling, which is 10 ft. high.",
"Three {@creature sahuagin priestess|MM|sahuagin priestesses} are knee-deep in the ritual. The competitors' unliving treasure are placed equidistantly through-out the chamber, whereas living captives are at the heart, kept in iron chains. The ritual finishes in three rounds, after which 110 ({@damage 20d10}) necrotic damage is inflicted on the sacrifices. The ritual ceases if all three {@creature sahuagin priestess|MM|priestesses} are slain. Guarding them are five {@creature sahuagin|MM}, a {@creature sahuagin baron|MM}, a {@creature giant shark|MM} and two more {@creature sahuagin priestess|MM|sahuagin priestesses}. The shark swims above the ziggurat and the {@creature sahuagin|MM} (except for the baron, who remains in the chamber) are floating just off each of the staircases. Once the alarm is raised, {@dice 1d4} {@creature sahuagin|MM} reinforcements arrive from outside the ziggurat each round.",
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"scale": 5
},
"width": 1536,
"height": 911
"height": 911,
"id": "0ce"
}
],
"id": "c26"
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"scale": 2
},
"width": 1536,
"height": 499
"height": 499,
"id": "0cf"
}
],
"id": "c9a"
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"scale": 2
},
"width": 1536,
"height": 1143
"height": 1143,
"id": "0d0"
}
],
"id": "cbc"
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"size": 70
},
"width": 700,
"height": 700
"height": 700,
"id": "0d1"
},
"Halaster escapes to a demiplane whose checkered floor is an area of 10×10 tiles. Every tile is a 5-foot-square and above each one floats an intangible but glowing number, which number from 1\u2013100. The numbers are either red, white, or gold.",
"This encounter is, of course, just the classic boardgame, Snakes and Ladders ported into D&D. When the {@i Companion's} author\u2014that's me\u2014brainstormed encounter ideas, he found an old Snakes and Ladders worksheet in his teaching bag. \"If it was good enough for 3rd-graders,\" he said, \"it's good enough for this.\" The encounter follows the rules below:",
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309 changes: 206 additions & 103 deletions book/HapHazred; Blood in the Company - Players Introduction.json

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