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TheGiddyLimit committed Oct 29, 2023
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10 changes: 5 additions & 5 deletions book/MCDM Productions; Kingdoms & Warfare.json
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"name": "New Codices",
"page": 216,
"entries": [
"Because they were popular in {@book Strongholds & Followers|SaF}, we present nine new reality-bending codices. Each codex is an artifact-level item, written when the world was young and magic not yet tamed. Many codices grant their users incredible power, including the power to raise new units. They should not be looked at as rewards, but rather immense burdens. Threats to the natural order. These tomes are best found locked away in some obscure vault, guarded by a powerful entity who rightly fears what might happen should the codex fall into the wrong hands. Or any hands! Mortals, certainly, cant be trusted with this power. A high-level NPC might ask the heroes to retrieve one after a powerful enemy has wrested it from the bowels of obscurity. For a time, the heroes can use the power within—but this should always be temporary.",
"Because they were popular in {@book Strongholds & Followers|SaF}, we present nine new reality-bending codices. Each codex is an artifact-level item, written when the world was young and magic not yet tamed. Many codices grant their users incredible power, including the power to raise new units. They should not be looked at as rewards, but rather immense burdens. Threats to the natural order. These tomes are best found locked away in some obscure vault, guarded by a powerful entity who rightly fears what might happen should the codex fall into the wrong hands. Or any hands! Mortals, certainly, can't be trusted with this power. A high-level NPC might ask the heroes to retrieve one after a powerful enemy has wrested it from the bowels of obscurity. For a time, the heroes can use the power within\u2014but this should always be temporary.",
{
"type": "section",
"name": "Encountering a Codex",
"page": 216,
"entries": [
"Each codex grants whoever attunes to it enormous power. Before the players ever encounter a codex in the hands of a formidable enemy or sealed away for protection, you should make sure they have some idea what these books can do. Many of these abilities are dramatic and even over-the-top, but not wholly useful in most adventure scenarios. Even still, it becomes unfair, even unsportsmanlike, to surprise your players by making them the target of one of these abilities without warning them what the codices can do first.",
"These warnings could be presented as in-game knowledge conferred by an NPC or discovered through the heroes own research.",
"{@i Example: If you attempt to read the mind of a character attuned to the {@item astral codex|KaW}, your head explodes. No saving throw. In one sense, this is an enormously powerful ability and conveys the severe stakes at hand. But the players should know before they encounter an NPC attuned to the Book of Stars that anyone who wields it has learned the mind mastery technique of the star elves, and what this means. It doesnt need to be specific: Their minds cant be read. Anyone who attempts it winds up with their brain scrambled ...or worse! When the heroes are forewarned, this alarming ability is much less ridiculous and startling and much more dramatic and foreboding.}"
"These warnings could be presented as in-game knowledge conferred by an NPC or discovered through the heroes' own research.",
"{@i Example: If you attempt to read the mind of a character attuned to the {@item astral codex|KaW}, your head explodes. No saving throw. In one sense, this is an enormously powerful ability and conveys the severe stakes at hand. But the players should know before they encounter an NPC attuned to the Book of Stars that anyone who wields it has learned the mind mastery technique of the star elves, and what this means. It doesn't need to be specific: \"Their minds can't be read. Anyone who attempts it winds up with their brain scrambled ...or worse!\" When the heroes are forewarned, this alarming ability is much less ridiculous and startling and much more dramatic and foreboding.}"
]
},
{
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"name": "Sacrifice",
"page": 216,
"entries": [
"Some of these books require the attuned owner to surrender some of their life essence to satiate the fell powers constrained or described in the texts. Sacrificing requires rolling some number of Hit Dice, losing that many hit points and the Hit Dice immediately, and reducing your hit point maximum by the same amount. While the effect powered by the sacrifice persists, the lost hit points and Hit Dice cant be regained. When the effect ends, you can heal the damage, restore your hit point maximum to normal, and recover the Hit Dice normally.",
"If sacrificing Hit Dice causes you to drop to 0 hit points, you fall unconscious and all effects you created end. You cant sacrifice more Hit Dice than you have. If you must sacrifice a Hit Die to sustain an effect but you have none, the effect ends."
"Some of these books require the attuned owner to surrender some of their life essence to satiate the fell powers constrained or described in the texts. Sacrificing requires rolling some number of Hit Dice, losing that many hit points and the Hit Dice immediately, and reducing your hit point maximum by the same amount. While the effect powered by the sacrifice persists, the lost hit points and Hit Dice can't be regained. When the effect ends, you can heal the damage, restore your hit point maximum to normal, and recover the Hit Dice normally.",
"If sacrificing Hit Dice causes you to drop to 0 hit points, you fall unconscious and all effects you created end. You can't sacrifice more Hit Dice than you have. If you must sacrifice a Hit Die to sustain an effect but you have none, the effect ends."
]
}
]
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