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Prevents each arrow from independently proccing when double / triple firing with a bow #85

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2 changes: 1 addition & 1 deletion zone/special_attacks.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1133,7 +1133,7 @@ bool Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
}

//Shoots projectile and/or applies the archery damage
DoArcheryAttackDmg(other, RangeWeapon, Ammo,0,0,0,0,0,0, AmmoItem, ammo_slot);
DoArcheryAttackDmg(other, RangeWeapon, Ammo,0,0,0,0,0,0, AmmoItem, ammo_slot, 4.0f, CanDoubleAttack);

//EndlessQuiver AA base1 = 100% Chance to avoid consumption arrow.
int ChanceAvoidConsume = aabonuses.ConsumeProjectile + itembonuses.ConsumeProjectile + spellbonuses.ConsumeProjectile;
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