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If you enjoy our work, please consider making a pledge today to help fund development. Every pledge goes directly into our development process and services, enabling us to continue making the Minecraft mods you know and love.
You can also support Treasure Reforging and The Aether Team by telling your friends, joining our Discord server, and sharing our progress and announcements on social media. Every bit helps!
If you're interested in sponsoring Treasure Reforging or The Aether Team, please contact Oz#1986 on the Aether Community Discord.
Treasure Reforging has stable release builds available on Modrinth and CurseForge.
If you’re feeling a bit more adventurous or wish to help test the in-development versions, we provide bleeding edge builds which are produced on CircleCI. These builds are created for every new commit and contain the latest available code. We do not recommend users treat these builds as releases, as they are unfinished and may contain serious issues. If you wish to download these builds, check out this guide.
To install this mod through GitHub Packages in Gradle for development, you will need the Gradle Github Packages Plugin. To use it, make sure you have access to the Gradle plugins maven and the plugin as a buildscript dependency:
Buildscript Code
settings.gradle
pluginManagement {
repositories {
gradlePluginPortal()
}
}
build.gradle
plugins {
id 'io.github.0ffz.github-packages' version '[1,2)'
}
Then you need to specify the package you want to use in your repository:
Repositories Code
repositories {
...
maven githubPackage.invoke("The-Aether-Team/Treasure-Reforging")
}
Then load it through your dependencies, with project.treasure_reforging_version
specified in the gradle.properties
:
Dependencies Code
dependencies {
...
implementation fg.deobf("com.aetherteam.treasure_reforging:aether_treasure_reforging:${project.treasure_reforging_version}")
...
}
If you're running into bugs or other problems, feel free to open an issue on our issue tracker. When doing so, make sure to use one of the provided templates and fill out all the requested information. Make sure to keep your issue's description clear and concise. Your issue's title should also be easy to digest, giving our developers and reporters a good idea of what's wrong without including too many details. Failure to follow any of the above may result in your issue being closed.
Looking to contribute to the project? We ask that you read over our Contributor's Guide for more details as well as our Contributor License Agreement (CLA) before getting started.
Not sure what to help with? Take a look at our issue tracker for some ideas! Here's a quick link which shows all the currently open issues that we'd love some help on.
If you're wanting to create a gameplay video/review, extension or addon, parody, or any other fan work of your own for Treasure Reforging, go for it! We love seeing the content our community creates, and we hope to make it as welcoming as possible for everyone. We ask however that you please don't advertise using our brand (our specific logo assets, team name, official social media posts).
If you are thinking about using Treasure Reforging's code or assets, please note our licensing. All assets of Treasure Reforging are unlicensed and all rights are reserved to them by The Aether Team and their respective authors. The source code of Treasure Reforging is under the LGPL v3.0 license.
If you have a reason that you wish to use our brand or any unlicensed material, please get in contact with Oz#1986 on the Aether Community Discord for details.
Treasure Reforging is available in these languages thanks to the following contributors:
Language | Locale | Translators |
---|---|---|
If you are interested in contributing translations to Treasure Reforging, check out our Crowdin and our Discord! If you have contributed translations in the past and your name is missing from the above list, please contact us.
All of our code contribution credits can be found here. If you contributed to the project and do not see your name, please contact us.
Treasure Reforging would not be possible without the features provided by the APIs and libraries it implements. Thanks goes to:
Library | Information |
---|---|