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v0.4.4.0-alpha4

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@Tetro48 Tetro48 released this 29 Feb 14:44
· 183 commits to modpack-system since this release
ecd87dd

cambridge_windows_x64.zip - For Windows 64bit.
cambridge_windows_x86.zip - For Windows 32bit.
cambridge_other.zip - For LOVE supported platforms.
cambridge_linux_x64.zip - For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip - For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip - For Windows for ARM. Likely buggy, and some functions won't work.

Notes:

  • Modes and rulesets, even within mod packs will fully reload every time you enter replay selection screen.
  • When you add a new mode or ruleset when the game is still launched, reload all modules by executing CTRL+R to make a new mode or ruleset appear.
  • Modes and rulesets shouldn't be placed into a resource pack, since there's now a mod pack system for that.
  • Mod packs will load independently unless they're linked together. (though not sure why would you use that?)
  • Mod packs should be placed at <save directory>/modpacks/
  • Resource packs should be placed at <save directory>/resourcepacks/
  • Resource pack assets load from one mounted directory.
    • It's like this to mostly avoid path collisions and make priority loading possible.

Mod pack samples:

Resource pack samples:

Full Changelog: v0.4.4.0-alpha3...v0.4.4.0-alpha4
I'm kinda lazy there...