v0.4.4.0-alpha4
Pre-release
Pre-release
Tetro48
released this
29 Feb 14:44
·
183 commits
to modpack-system
since this release
cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
Notes:
- Modes and rulesets, even within mod packs will fully reload every time you enter replay selection screen.
- When you add a new mode or ruleset when the game is still launched, reload all modules by executing
CTRL+R
to make a new mode or ruleset appear. - Modes and rulesets shouldn't be placed into a resource pack, since there's now a mod pack system for that.
- Mod packs will load independently unless they're linked together. (though not sure why would you use that?)
- Mod packs should be placed at
<save directory>/modpacks/
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Mod pack samples:
- cambridge-modpack-mainline.zip - This is official mainline Cambridge mod pack that is adapted for this mod packs system.
- tetro48-cambridge-modpack.zip - This is a custom mod pack made by Tetro48.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Full Changelog: v0.4.4.0-alpha3...v0.4.4.0-alpha4
I'm kinda lazy there...