cambridge_windows_x64.zip
- For Windows 64bit.
cambridge_windows_x86.zip
- For Windows 32bit.
cambridge_other.zip
- For LOVE supported platforms.
cambridge_linux_x64.zip
- For Linux 64bit, game contained within one file.
cambridge_linux_experimental.zip
- For Linux 64bit, game contained within one file. Likely buggy.
cambridge_windows_aarch64_experimental.zip
- For Windows for ARM. Likely buggy, and some functions won't work.
This is a... rather awkward release. If you see some changes that indicate of preparing to the eventual merge of v0.4.x-dev
at cambridge-stacker/cambridge, oh well.
Notes:
- Modes and rulesets shouldn't be placed into a resource pack.
- Resource packs should be placed at
<save directory>/resourcepacks/
- Resource pack assets load from one mounted directory.
- It's like this to mostly avoid path collisions and make priority loading possible.
Resource pack samples:
- cursed.zip - It's an old
cursed.zip
pack sample, tweaked for the current resource pack system - prjchlg soundpack.zip
Changelog from v0.4.3.7:
- Credits has changed
- Modules now have to be manually reloaded (exception at replays menu)
- Title screen has changed
- Added
Join Discord
andReport Bugs
to main menu- Suggested by @RocketLanterns
- Mouse release event now triggers even if it hasn't moved in 2s as long as it's pressed
- Now only makes file backup if both loading and deserialization succeeds instead of just loading