Skip to content

Tetro48/blocks_of_data

Repository files navigation

Blocks of Data

An opensource in-development entity-based internal block-stacking engine. Its focus is on high performance and low amount of memory allocated per player.

Notice

This is not a complete ECS game.
It's not built on top of Johnny Turbo's LD43. Foundation of blocks_of_data is: Unity DOTS.
This project also works on Unity 2021+.
You can use this internal engine as long as you understand that you need to credit this source code's original creator, Aymir Dmitrievich Danilov aka Tetro48.

Releases

No releases published

Packages

No packages published

Languages