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V3.7.4 - new mechs, modflags, refactor

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@Subject9x Subject9x released this 23 Dec 03:31
· 293 commits to master since this release

New Mech: Warden
New Mech: Sapper

plus data files, hud, loadouts.

  • newgame+ mode.

Fixes

  • fixed tank floatiness.
  • AI mech weapons on destroyed components were still being shown.
  • Repair bay not updating HUD when destroyed weapons have been repaired.
  • issue where AI would move backwards forever and get stuck.
  • Weapon muzzle flash for players, they are now drawn where they should be on the mech.
  • O2M1 - enemy destroyed counters for all difficulties.
  • O1M4, O2M1 - pathfinding node graphs rebuilt.
  • issue with player shield regen and ctrl-key regen.

Balance

  • Electro-static Repeater wind-up time increased, spread increased.
  • Turbo charger now also buffs mech [i]forward[/i] speed.
  • Quantum Rifle - minor increase to shard max random.
  • High-Strength Shield Emitters should be working as intended now.