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Initial 2.0 Release

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@Subject9x Subject9x released this 19 Sep 14:30
· 379 commits to master since this release

This release includes all changes made after the previous release back in Feb 2021.

  • Weapon balances in March 2021
  • balance: anti-shield weapons now deal flat 10% dmg on UNSHIELDED targets.
  • balance: ATC reverted back to fully automatic fire, shortened lifetime of trace particles to stop phasing through objects.
  • removed 'hard' target locks from game.
  • shader updates for VFX and particles.
  • "iniConfig" feature for maps : override player inventory and spawn them into a selected mech with weapons.
  • created 3rd person HUD file.
  • added new HUD icons.
  • skippable animatics.
  • added in-mission weapon rebind menu.
  • fixed issue with 0 saved games in newgame menu.
  • pre-launch validation works for Weapon groups and mech selection.
  • fix game clocks to show correct time elapsed.
  • probably final fix for .ignoreSave map feature.
  • fixed AI movement on mostly flat surfaces.
  • fixed issue where Shield Break animation playing even when not actually breaking.
  • complete fix for player inventory unlocks.
  • fixed player team switching in Team Deathmatch.
  • performance optimization of drawing client-side models.
  • changed sound() calls to sound7() calls, allowing for pitch-bending and better sound playback.
  • UI2.0 rebuild.