Initial 2.0 Release
This release includes all changes made after the previous release back in Feb 2021.
- Weapon balances in March 2021
- balance: anti-shield weapons now deal flat 10% dmg on UNSHIELDED targets.
- balance: ATC reverted back to fully automatic fire, shortened lifetime of trace particles to stop phasing through objects.
- removed 'hard' target locks from game.
- shader updates for VFX and particles.
- "iniConfig" feature for maps : override player inventory and spawn them into a selected mech with weapons.
- created 3rd person HUD file.
- added new HUD icons.
- skippable animatics.
- added in-mission weapon rebind menu.
- fixed issue with 0 saved games in newgame menu.
- pre-launch validation works for Weapon groups and mech selection.
- fix game clocks to show correct time elapsed.
- probably final fix for .ignoreSave map feature.
- fixed AI movement on mostly flat surfaces.
- fixed issue where Shield Break animation playing even when not actually breaking.
- complete fix for player inventory unlocks.
- fixed player team switching in Team Deathmatch.
- performance optimization of drawing client-side models.
- changed sound() calls to sound7() calls, allowing for pitch-bending and better sound playback.
- UI2.0 rebuild.