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feature: 'retro' movement speed for variety.
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+ added new cvar for slower 'retro' flavored mech speeds.
+ toggled from main menu when NOT in a mission.
+ available as a server host flag too.
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Subject9x committed Oct 31, 2024
1 parent b456cae commit 168a389
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Showing 9 changed files with 144 additions and 17 deletions.
13 changes: 13 additions & 0 deletions client/ui/menu/ui_connect_coop.qc
Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,19 @@ void( vector menuOrg ) menu_connect_draw_coop_rules={
}
listCount = listCount + 1;
}
if( (ENT_SERVER_INFO.serverFlags & SVFLAG_SIMMOVE) ){
drawstring( ruleRow, "Retro move speed", '10 10', CLR_DEF_WHITE, 1, 0);
if( listCount == 3 ){
ruleRow_x = ruleRow_x + 85;
ruleRow_y = ruleRow_y - (listCount * 12);
}
else{
ruleRow_y = ruleRow_y + 12;
}
listCount = listCount + 1;
}


drawfont = drawfont_prev;
};

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6 changes: 6 additions & 0 deletions client/ui/menu/ui_connect_dm.qc
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,12 @@ void( vector menuOrg ) menu_connect_draw_rules_dm={
drawstring( ruleRow, "No External Cam", '12 12', CLR_DEF_WHITE, 1, 0);
ruleRow_y = ruleRow_y + 14;
}
if( (ENT_SERVER_INFO.serverFlags & SVFLAG_SIMMOVE) ){
drawstring( ruleRow, "Retro move speed", '12 12', CLR_DEF_WHITE, 1, 0);
ruleRow_y = ruleRow_y + 14;
}


drawfont = drawfont_prev;
};

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11 changes: 11 additions & 0 deletions client/ui/menu/ui_connect_teamdm.qc
Original file line number Diff line number Diff line change
Expand Up @@ -210,6 +210,17 @@ void( vector menuOrg ) menu_connect_draw_rules_team={
ruleRow_y = ruleRow_y + 12;
}
}
if( (ENT_SERVER_INFO.serverFlags & SVFLAG_SIMMOVE) ){
drawstring( ruleRow, "Retro move speed", '10 10', CLR_DEF_WHITE, 1, 0);
listCount = listCount + 1;
if( listCount == 4 ){
ruleRow_x = ruleRow_x + 85;
ruleRow_y = leftAnchor_y;
}
else{
ruleRow_y = ruleRow_y + 12;
}
}
drawfont = drawfont_prev;
};

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11 changes: 11 additions & 0 deletions common/data/data_values_game.qc
Original file line number Diff line number Diff line change
Expand Up @@ -88,6 +88,17 @@ float TEAM_MILITAR_TOTAL;
#define SVFLAG_ITEMOVER 256 //used when world.itemOverride = 1; tells game to load the override file
#define SVFLAG_NOSAVE 512 //used when world.ignoreSave = 1; tells game to NOT save any progress to save file, world.animaticOnly will also trigger this!
#define SVFLAG_FPSONLY 1024 //disables third person / chase_active commands.
#define SVFLAG_SIMMOVE 2048 //server has set the sv_gameplayfix_mech_speed var set to 'RETRO'

//============================
// MECH SPEED
//============================
#define SV_MECH_SPEED_METAL 0
#define SV_MECH_SPEED_RETRO 1

#define SV_SPEED_RETRO_FWD 0.6
#define SV_SPEED_RETRO_BAK 0.67
#define SV_SPEED_RETRO_SDE 0.6

//============================
// GAME DIFFICULTY
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7 changes: 7 additions & 0 deletions common/data/defs/defs_world.qc
Original file line number Diff line number Diff line change
Expand Up @@ -268,5 +268,12 @@ void( float isNew, float changeFlags) world_rules_readEntity={
SV_FRAGLIMIT = self.ruleFraglimit;
SV_TIMELIMIT = self.ruleTimelimit;
}

if( (self.serverFlags & SVFLAG_SIMMOVE) ){
cvar_set("sv_gameplayfix_mech_speed", ftos(fabs(rint(SV_MECH_SPEED_RETRO))));
}
else{
cvar_set("sv_gameplayfix_mech_speed", ftos(fabs(rint(SV_MECH_SPEED_METAL))));
}
};
#endif
6 changes: 6 additions & 0 deletions main/entityFactory_vehicles.qc
Original file line number Diff line number Diff line change
Expand Up @@ -151,6 +151,12 @@ void() build_mech_unit={

makevectors(self.angles);

if(cvar("sv_gameplayfix_mech_speed") == 1){
self.data_speed_forward = self.data_speed_forward * SV_SPEED_RETRO_FWD;
self.data_speed_strafe = self.data_speed_strafe * SV_SPEED_RETRO_BAK;
self.data_speed_backward = self.data_speed_backward * SV_SPEED_RETRO_SDE;
}

self.cache_speed_fwd = self.data_speed_forward;
self.cache_speed_sid = self.data_speed_strafe;
self.cache_speed_back = self.data_speed_backward;
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1 change: 1 addition & 0 deletions menu/defs/menudefs.qc
Original file line number Diff line number Diff line change
Expand Up @@ -716,6 +716,7 @@ float stringwidth(string text, float handleColors, vector size) = #468;
#define SVFLAG_ITEMOVER 256 //used when world.itemOverride = 1; tells game to load the override file
#define SVFLAG_NOSAVE 512 //used when world.ignoreSave = 1; tells game to NOT save any progress to save file, world.animaticOnly will also trigger this!
#define SVFLAG_FPSONLY 1024 //disables third person / chase_active commands.
#define SVFLAG_SIMMOVE 2048 //server has set the sv_gameplayfix_mech_speed var set to 'RETRO'

#define MENUQC
#define cacheGlobalString(var, val) if(val!=""){if (var!=""){strunzone(var); var="";} var = strzone(val);}
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35 changes: 26 additions & 9 deletions menu/menus/m_host.qc
Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,7 @@ entity host_flag_nomap;
entity host_flag_noradar;
entity host_flag_nostatus;
entity host_flag_nocam;
entity host_flag_move_speed;

//images
#define IMG_HOST_TITLE "gfx/menu/host/host_title.png"
Expand Down Expand Up @@ -457,6 +458,17 @@ void() host_check_flag_nocamera={
}
};

void() host_check_flag_simmove={
if( host_flag_move_speed.len == TRUE ){
SERVER_FLAGS = SERVER_FLAGS | SVFLAG_SIMMOVE;
}
else{
SERVER_FLAGS = SERVER_FLAGS - (SERVER_FLAGS & SVFLAG_SIMMOVE);
}
};



void() click_host_back={
cvar_set("sv_serverflags", "0"); //dont save serverflags
cvar_set("sv_public", "-2");
Expand Down Expand Up @@ -594,30 +606,35 @@ void() m_host_i={
host_flag_spawnfar.drawme = TRUE;
}

host_flag_powerup = btn_check_callback(MENU_ORG + '210 263', '14 14', 0, M_HOST, host_check_flag_powerup, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_powerup.label = "Powerup Delay";

host_flag_move_speed = btn_check_callback(MENU_ORG + '100 263', '14 14', 0, M_HOST, host_check_flag_simmove, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_move_speed.label = "Retro move speed";

host_flag_cheats = btn_check_callback(MENU_ORG + '100 283', '14 14', 0, M_HOST, host_check_flag_cheats, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_cheats.label = "Cheats";

host_flag_nomap = btn_check_callback(MENU_ORG + '100 303', '14 14', 0, M_HOST, host_check_flag_nomap, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_nomap.label = "No Map ";

host_flag_nostatus = btn_check_callback(MENU_ORG + '100 323', '14 14', 0, M_HOST, host_check_flag_nostatus, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_nostatus.label = "Hide Menu Status";

host_flag_powerup = btn_check_callback(MENU_ORG + '210 263', '14 14', 0, M_HOST, host_check_flag_powerup, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_powerup.label = "Powerup Delay";

host_flag_fireon = btn_check_callback(MENU_ORG + '210 283', '14 14', 0, M_HOST, host_check_flag_fireon, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_fireon.label = "Friendly Fire";

//host_flag_nolives = btn_check_callback('100 273', '14 14', 0, M_HOST, host_check_flag_nolives, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, UI_FLAG_SIZE_IMG);
//host_flag_nolives.label = strzone("Respawn");

host_flag_nomap = btn_check_callback(MENU_ORG + '100 303', '14 14', 0, M_HOST, host_check_flag_nomap, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_nomap.label = "No Map ";

host_flag_noradar = btn_check_callback(MENU_ORG + '210 303', '14 14', 0, M_HOST, host_check_flag_noradar, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_noradar.label = "No Radar";

host_flag_nostatus = btn_check_callback(MENU_ORG + '100 323', '14 14', 0, M_HOST, host_check_flag_nostatus, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_nostatus.label = "Hide Menu Status";

host_flag_nocam = btn_check_callback(MENU_ORG + '210 323', '14 14', 0, M_HOST, host_check_flag_nocamera, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0.5', 1, 0);
host_flag_nocam.label = "No Ext. Camera";



//LAAAAAAAAUNCH!
host_launch = btn_text_callback(MENU_ORG + '200 360 0', '16 16', "LAUNCH", VIEW_CTX, M_HOST, click_host_launch, CLR_DEF_TXT_GRAY_SMOOTH, '0 1 0', 1, UI_FLAG_SIZE_IMG);
host_launch.fontId = FONT_NUM_XOLONIUM_BOLD;
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71 changes: 63 additions & 8 deletions menu/menus/m_options_gameplay.qc
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,10 @@ entity gameplay_hudcolor_lbl;
entity gameplay_hudcolor_nx;
entity gameplay_hudcolor_pr;

entity gameplay_move_lbl;
entity gameplay_move_less;
entity gameplay_move_more;

//entity gameplay_hud_sway_less;
//entity gameplay_hud_sway_more;
//entity gameplay_hud_sway_set;
Expand Down Expand Up @@ -127,6 +131,29 @@ void() click_gameplay_fov_less={
gameplay_fov_more.drawme = TRUE;
};

string(float select) gameplayfix_mech_speed_sel={
if(select == SV_MECH_SPEED_RETRO){
return "Retro";
}
return "battleMETAL";
};

void() click_gameplay_mech_speed_less={
cvar_set("sv_gameplayfix_mech_speed", ftos(SV_MECH_SPEED_RETRO));
gameplay_move_lbl.label = gameplayfix_mech_speed_sel(SV_MECH_SPEED_RETRO);

gameplay_move_more.drawme = TRUE;
gameplay_move_less.drawme = FALSE;
};

void() click_gameplay_mech_speed_more={
cvar_set("sv_gameplayfix_mech_speed", ftos(SV_MECH_SPEED_METAL));
gameplay_move_lbl.label = gameplayfix_mech_speed_sel(SV_MECH_SPEED_METAL);

gameplay_move_more.drawme = FALSE;
gameplay_move_less.drawme = TRUE;
};

void() click_gameplay_date_on={
cvar_set("showdate", "1");
cvar_set("showtime", "1");
Expand Down Expand Up @@ -286,11 +313,15 @@ void() click_gameplay_hudsway_more={
// ini function, called by '_f' function as a setup func
void() m_gameplay_i={

menu_parent_setup(VIEW_ORG + '0 80', '288 240');
local float row;

row = 63;

menu_parent_setup(VIEW_ORG + '0 80', '288 256');

gameplay_title = lbl_img(MENU_ORG + menu_parent_center_width(5), '1 1 0', IMG_OPTION_TITLE, '1 1 1', VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_SIZE_IMG );

gameplay_fov_lbl = lbl_text(MENU_ORG + '125 63', '14 14', "", CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_LBL_USELEN);
gameplay_fov_lbl = lbl_text(MENU_ORG + [125, row], '14 14', "", CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_LBL_USELEN);
gameplay_fov_lbl.len = cvar("fov");
gameplay_fov_more = btn_img_callback(gameplay_fov_lbl.origin + [stringwidth("100", 0, gameplay_fov_lbl.size), 0], '12 12', UI_IMG_ARW_RGT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_fov_more, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
gameplay_fov_less = btn_img_callback(gameplay_fov_lbl.origin - '20 0', '12 12', UI_IMG_ARW_LFT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_fov_less, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
Expand All @@ -302,7 +333,23 @@ void() m_gameplay_i={
gameplay_fov_more.drawme = FALSE;
}

gameplay_datetime_lbl = lbl_text(MENU_ORG + '125 83', '14 14', "", CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_LBL_BOOL_ON);
if(MAIN_MISSION == FALSE){
row = row + 20;
gameplay_move_lbl = lbl_text(MENU_ORG + [125, row], '14 14', gameplayfix_mech_speed_sel(cvar("sv_gameplayfix_mech_speed")), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_NOHIGHLIGHT);
gameplay_move_lbl.len = cvar("sv_gameplayfix_mech_speed");
gameplay_move_more = btn_img_callback(gameplay_move_lbl.origin + [stringwidth(gameplayfix_mech_speed_sel(cvar("sv_gameplayfix_mech_speed")), 0, gameplay_move_lbl.size), 0], '12 12', UI_IMG_ARW_RGT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_mech_speed_more, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
gameplay_move_less = btn_img_callback(gameplay_move_lbl.origin - '20 0', '12 12', UI_IMG_ARW_LFT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_mech_speed_less, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
if(cvar("sv_gameplayfix_mech_speed") == SV_MECH_SPEED_METAL){
gameplay_move_more.drawme = FALSE;
}
else{
gameplay_move_less.drawme = FALSE;
}
}


row = row + 20;
gameplay_datetime_lbl = lbl_text(MENU_ORG + [125, row], '14 14', "", CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_LBL_BOOL_ON);
gameplay_datetime_lbl.len = cvar("showdate");
gameplay_datetime_on = btn_img_callback(gameplay_datetime_lbl.origin + [stringwidth("OFF", 0, gameplay_datetime_lbl.size), 0], '12 12', UI_IMG_ARW_RGT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_date_on, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
gameplay_datetime_off = btn_img_callback(gameplay_datetime_lbl.origin - '20 0', '12 12', UI_IMG_ARW_LFT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_date_off, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
Expand All @@ -314,7 +361,8 @@ void() m_gameplay_i={
gameplay_datetime_off.drawme = FALSE;
}

gameplay_fps_lbl = lbl_text(MENU_ORG + '125 103', '14 14', "", CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_LBL_BOOL_ON);
row = row + 20;
gameplay_fps_lbl = lbl_text(MENU_ORG + [125, row], '14 14', "", CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, UI_FLAG_LBL_BOOL_ON);
gameplay_fps_lbl.len = cvar("showfps");
gameplay_fps_on = btn_img_callback(gameplay_fps_lbl.origin + [stringwidth("OFF", 0, gameplay_fps_lbl.size), 0], '12 12', UI_IMG_ARW_RGT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_fps_on, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
gameplay_fps_off = btn_img_callback(gameplay_fps_lbl.origin - '20 0', '12 12', UI_IMG_ARW_LFT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_fps_off, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
Expand All @@ -326,16 +374,18 @@ void() m_gameplay_i={
gameplay_fps_off.drawme = FALSE;
}

row = row + 20;
local float clean;
clean = cvar("crosshair");
gameplay_crosshair_lbl = lbl_text(MENU_ORG + '125 123', '14 14', strzone(sprintf("%0.0f", clean)), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, 0);
gameplay_crosshair_lbl = lbl_text(MENU_ORG + [125, row], '14 14', strzone(sprintf("%0.0f", clean)), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, 0);
gameplay_crosshair_lbl.len = cvar("crosshair");
gameplay_crosshair_lbl.image1 = gameplay_crosshair_img( cvar("crosshair") );
gameplay_crosshair_nx = btn_img_callback(gameplay_crosshair_lbl.origin + [stringwidth("5", 0, gameplay_crosshair_lbl.size), 0], '12 12', UI_IMG_ARW_RGT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_crosshair_nx, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
gameplay_crosshair_pr = btn_img_callback(gameplay_crosshair_lbl.origin - '20 0', '12 12', UI_IMG_ARW_LFT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_crosshair_pr, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);

row = row + 20;
clean = cvar("cl_hud_alpha");
gameplay_hudalpha_lbl = lbl_text(MENU_ORG + '125 143', '14 14', strzone(sprintf("%0.2f", clean)), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, 0);
gameplay_hudalpha_lbl = lbl_text(MENU_ORG + [125, row], '14 14', strzone(sprintf("%0.2f", clean)), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, 0);
gameplay_hudalpha_lbl.len = cvar("cl_hud_alpha");
gameplay_hudalpha_up = btn_img_callback(gameplay_hudalpha_lbl.origin + [stringwidth("9.99", 0, gameplay_crosshair_lbl.size), 0], '12 12', UI_IMG_ARW_RGT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_hudalpha_up, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
gameplay_hudalpha_dn = btn_img_callback(gameplay_hudalpha_lbl.origin - '20 0', '12 12', UI_IMG_ARW_LFT, 0, M_OPTIONS_GAMEPLAY, click_gameplay_hudalpha_dn, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
Expand All @@ -347,9 +397,10 @@ void() m_gameplay_i={
gameplay_hudalpha_up.drawme = FALSE;
}

row = row + 20;
local string colr;
colr = gameplay_hudcolor_name( cvar("cl_hud_color") );
gameplay_hudcolor_lbl = lbl_text(MENU_ORG + '125 163', '14 14', strzone(colr), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, 0);
gameplay_hudcolor_lbl = lbl_text(MENU_ORG + [125, row], '14 14', strzone(colr), CLR_DEF_WHITE, VIEW_CTX, M_OPTIONS_GAMEPLAY, 1, 0);
gameplay_hudcolor_lbl.len = cvar("cl_hud_color");
gameplay_hudcolor_lbl.color_x = cvar("crosshair_color_red");
gameplay_hudcolor_lbl.color_y = cvar("crosshair_color_green");
Expand All @@ -362,7 +413,8 @@ void() m_gameplay_i={
//gameplay_hud_sway_more = btn_img_callback('220 263', '8 12', UI_IMG_ARW_RGT, (VIEW_CTX | VIEW_CTY), M_OPTIONS_GAMEPLAY, click_gameplay_hudsway_more, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);
//gameplay_hud_sway_less = btn_img_callback('176 263', '8 12', UI_IMG_ARW_LFT, (VIEW_CTX | VIEW_CTY), M_OPTIONS_GAMEPLAY, click_gameplay_hudsway_less, '1 1 1', '0 1 0', 1, UI_FLAG_NOLABEL);

gameplay_back = btn_text_callback(MENU_ORG + '45 190', '16 16', "BACK", VIEW_CTX, M_OPTIONS_GAMEPLAY, click_gameplay_back, CLR_DEF_TXT_GRAY_SMOOTH, CLR_DEF_GREEN, 1, UI_FLAG_SIZE_IMG);
row = row + 40;
gameplay_back = btn_text_callback(MENU_ORG +[45, row], '16 16', "BACK", VIEW_CTX, M_OPTIONS_GAMEPLAY, click_gameplay_back, CLR_DEF_TXT_GRAY_SMOOTH, CLR_DEF_GREEN, 1, UI_FLAG_SIZE_IMG);
gameplay_back.fontId = FONT_NUM_XOLONIUM_BOLD;
};

Expand Down Expand Up @@ -394,6 +446,9 @@ void() m_gameplay_d={
drawfont = FONT_NUM_ROBOT_LIGHT;

gui_renderString("Field of View:", gameplay_fov_less.origin - [stringwidth("Field of View: ", 0, '12 12'),0], CLR_DEF_TXT_NONSELECT, '12 12', 1, 0);
if(MAIN_MISSION == FALSE){
gui_renderString("Mech Speed:", gameplay_move_less.origin - [stringwidth("Mech Speed: ", 0, '12 12'),0], CLR_DEF_TXT_NONSELECT, '12 12', 1, 0);
}
gui_renderString("Show FPS:", gameplay_fps_off.origin - [stringwidth("Show FPS: ", 0, '12 12'),0], CLR_DEF_TXT_NONSELECT, '12 12', 1, 0);
gui_renderString("Show Date/Time:", gameplay_datetime_off.origin - [stringwidth("Show Date/Time: ", 0, '12 12'),0], CLR_DEF_TXT_NONSELECT, '12 12', 1, 0);
gui_renderString("Crosshair Style:", gameplay_crosshair_pr.origin - [stringwidth("Crosshair Style: ", 0, '12 12'),0], CLR_DEF_TXT_NONSELECT, '12 12', 1, 0);
Expand Down

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