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use static sdl as sdl_image recipe seems to be broken when using shar…
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…e sdl
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StellaSmith committed Feb 11, 2024
1 parent 075d515 commit 04fb8b2
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions conanfile.py
Original file line number Diff line number Diff line change
Expand Up @@ -42,22 +42,22 @@ class VGameRecipe(ConanFile):
"openssl/*:shared": True,

"sdl/*:pulse": False,
"sdl/*:shared": True,
"sdl/*:shared": False,
}

def layout(self):
cmake_layout(self)

def requirements(self):
self.requires("glm/cci.20230113")
self.requires("entt/[~3.12]")
self.requires("sdl_image/[~2.0]")
self.requires("fmt/[~10.1]")
self.requires("spdlog/[~1.12]")
self.requires("entt/[~3.13]")
self.requires("fmt/[~10.2]")
self.requires("spdlog/[~1.13]")
self.requires("rapidjson/cci.20220822")
self.requires("imgui/[~1.90]")
self.requires("boost/[~1.83]")
self.requires("sdl/[~2]")
self.requires("sdl/[~2]", override=True)
self.requires("sdl_image/[~2]")

if self.options.with_opengl:
self.requires("glad/[~0.1]")
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