Releases: StefanTodoran/crates-craters
Releases · StefanTodoran/crates-craters
(Beta) Major UI Refactor & 2nd Gameplay Update
Crates & Craters v0.4.0 Changelog
- Massive UI overhaul, with new 3D icons and separate pages.
- Add coin balance, accumulated by playing official levels (spending to come in the future).
- Level select page has been greatly improved, now shows level previews.
- New tile visuals are more colorful + easier to tell apart.
- Greatly improved level creation.
- Temporarily removed level sharing via QR, sharing via server coming soon.
- Temporarily removed theme changing (may return in the coming shop).
- Solved levels display a flag indicator.
- Added several new levels and revamped some existing levels.
- Fixed an issue causing sliders to be very slow.
- Improved sound effects significantly.
- Fixed bug causing system font size to affect text it shouldn't.
- Fixed huge bug causing the game to be unplayable on iOS!
- Refactored gameplay code to remove some unnecessary rerenders, performance improved.
- Various other minor visual and code quality improvements.
(Alpha) UI Beautify & Gamplay Update
Complete UI overhaul for better flow. Audio can now be toggled. Various performance optimizations. New game mechanic: bomb tiles. These tiles can be pushed like crates, and explode adjacent crates after their fuse time expires.
(Alpha) Sharing Update
Users can now share levels they've made in the editor via QR. The UI has also received a major overhaul, and so have the gameplay controls.
Alpha Game Release
Most basic functionalities should be fully implemented, although not everything has been extensively tested.
Contains only pre-made 8 levels, but users can create and store their own levels. Basic level sharing is planned for a future version.