Deadly Reentry v7.0.1 - The Melificent Edition
Deadly Reentry updated for KSP 1.0
There are far too many changes to list. This is a near total rewrite from the ground up to take advantage of KSP 1.0 new thermal system. The major difference is that only fraction of a part's mass (thermal mass) is used when applying convection heating. (convection is the main means by which reentry heating occurs)
This concept was used to track 'skin' temperature separately. Skin can have different max temp properties, different thermal mass, etc. Skin temperature will eventually propagate into the interior (what was previously 'part.temperature' is now a part's interior.
Chute damage is currently not implemented. Both stock and Real Chutes have had canopy destruction built into them if you open them up when it's either too hot or you are going too fast.
To Do:
- Switch 'on fire' damage to skin temperature.
- Switch from an instant destruction to gradually applying damage over time. (this is how previous versions worked.
- Reimplement mod settings. (currently, if you want to change mod's settings, do so in the stock KSP debug menu: alt-F12->Physics->Thermal)