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feat: Add automated build CI #22

feat: Add automated build CI

feat: Add automated build CI #22

Triggered via push November 26, 2023 13:34
Status Success
Total duration 2m 9s
Artifacts 2

build.yml

on: push
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40 warnings
build: Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
build: Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
build: Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L22
The field 'ProjectileDetonationParams.safeDistance' is never used
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L19
The field 'ProjectileDetonationParams.armTime' is never used
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L28
The field 'ProjectileDetonationParams.explodeOnImpact' is never used
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L25
The field 'ProjectileDetonationParams.destructDelay' is never used
build: Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
build: Loader/StarmapLoader.cs#L22
Field 'StarmapLoader.IDTuple.StarmapID' is never assigned to, and will always have its default value null
build: Loader/AmmoLoader.cs#L15
Field 'AmmoLoader.verbose' is never assigned to, and will always have its default value false
build: Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
build: Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
build: Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L34
The field 'ProjectileDetonationParams.explodeOnExpire' is never used
build: Loader/StarmapLoader.cs#L22
Field 'StarmapLoader.IDTuple.StarmapID' is never assigned to, and will always have its default value null
build: Loader/StarmapLoader.cs#L17
Field 'StarmapLoader.EntryTuple.Count' is never assigned to, and will always have its default value 0
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L25
The field 'ProjectileDetonationParams.destructDelay' is never used
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L19
The field 'ProjectileDetonationParams.armTime' is never used
build: Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
build: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L37
The field 'ProjectileDetonationParams.explodeOnTargetRange' is never used
build-windows: Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
build-windows: Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
build-windows: Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L31
The field 'ProjectileDetonationParams.explodeOnFinalImpact' is never used
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L28
The field 'ProjectileDetonationParams.explodeOnImpact' is never used
build-windows: Loader/AmmoLoader.cs#L15
Field 'AmmoLoader.verbose' is never assigned to, and will always have its default value false
build-windows: Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
build-windows: Loader/StarmapLoader.cs#L22
Field 'StarmapLoader.IDTuple.StarmapID' is never assigned to, and will always have its default value null
build-windows: Loader/StarmapLoader.cs#L17
Field 'StarmapLoader.EntryTuple.Count' is never assigned to, and will always have its default value 0
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L34
The field 'ProjectileDetonationParams.explodeOnExpire' is never used
build-windows: Loader/scdb.Xml/Entities/modifier.cs#L3
The type name 'modifier' only contains lower-cased ascii characters. Such names may become reserved for the language.
build-windows: Loader/scdb.Xml/Entities/loadout.cs#L3
The type name 'loadout' only contains lower-cased ascii characters. Such names may become reserved for the language.
build-windows: Loader/StarmapLoader.cs#L98
The variable 'e' is declared but never used
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L22
The field 'ProjectileDetonationParams.safeDistance' is never used
build-windows: Loader/StarmapLoader.cs#L21
Field 'StarmapLoader.IDTuple.Layer0ID' is never assigned to, and will always have its default value null
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L34
The field 'ProjectileDetonationParams.explodeOnExpire' is never used
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L31
The field 'ProjectileDetonationParams.explodeOnFinalImpact' is never used
build-windows: Loader/StarmapLoader.cs#L22
Field 'StarmapLoader.IDTuple.StarmapID' is never assigned to, and will always have its default value null
build-windows: Loader/scdb.Xml/Entities/BulletProjectileParams.cs#L19
The field 'ProjectileDetonationParams.armTime' is never used
build-windows: Loader/StarmapLoader.cs#L17
Field 'StarmapLoader.EntryTuple.Count' is never assigned to, and will always have its default value 0

Artifacts

Produced during runtime
Name Size
linux-build Expired
19.4 MB
windows-build Expired
18.2 MB