Skip to content

StanwieCB/DX11-MultithreadedRendering-in-UE4

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DX11-MultithreadedRendering-in-UE4

This is a public demo I built at Intel Visual Computing Enabling Group. Original demo is included in DX11 SDK examples.

avatar

Why This?

Mesh Number

Up to 1015 meshes in a single scene

Draw Call Number

More than 4k draw calls in a single scene

avatar

Static & Stationary & Movable

Object types vary in all three types defined in UE4. Feel free to change it and make your own test suite.

We welcome developers to test their own UE4 parallel rendering performance with this basic demo!

Hank Zhang,

Visual Computing Enabling Group,

Intel Asia-Pacific R&D