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C++ Entity Component System aided game engine using OpenGL as its rendering API. Very much work in progress.

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Chestnut Game Engine

C++ Entity Component System aided game engine using OpenGL as its rendering API. Very much work in progress.

The development on engine extensions is halted until the core is ready. The source for them and their tests may not compile.

Test assets used

assets/testing/fonts/arial.ttf - https://www.fontdload.com/downloads/arial-font/ assets/testing/audio/explosion2.aiff - https://freesound.org/people/timgormly/sounds/170144/ assets/testing/audio/dramatic-music.mp3 - https://freesound.org/people/PureDesignGirl/sounds/538828/ assets/testing/audio/sword_slash1.ogg - https://freesound.org/people/wesleyextreme_gamer/sounds/574821/ assets/testing/audio/hurt03.wav - https://freesound.org/people/jeremysykes/sounds/341252/

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C++ Entity Component System aided game engine using OpenGL as its rendering API. Very much work in progress.

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