Releases: Sponge-RPG-dev/NT-RPG
Releases · Sponge-RPG-dev/NT-RPG
1.0.12-RC-11
- Fixes problems related to inventories.
- Requires Latest version of SpongeForge.
- If you are upgrading from previous version you have to edit file Itemgroups.conf.
Replace InventorySlots
section with following code:
InventorySlots: [
{
type: "net.minecraft.entity.player.InventoryPlayer"
slots: [
"9;ANY"
"10;ANY"
"11;ANY"
39
38
37
36
]
}
{
type: "baubles.api.cap.BaublesContainer"
slots: [
9
10
11
12
13
14
15
]
}
]
1.0.12-RC-10
- Added inspect command which helps to debug player damage and property values
- If a property affects any weapon class, the property skill will now automatically invalidate damage cache
- Added script function
set_property_default_value("my_property_mult", 0);
which can be used to handle multiple _mul properties for single weapon class.
1.0.12-RC-9
- Fix bug which caused duplicit property registration when defined in itemgroups.conf
1.0.12-RC-8
- Fixed issues related to skillids not being always lowercased
- Fixed some bugs related to skilltree view
- Fixed bugs which caused some types of skills to be unable to upgrade/learn
1.0.12-RC-7
- Display skill descriptions ingame
- Fix npe which was caused by skillid having at least one uppercase character
- Fixed damage not being calculated for named weapons
1.0.12-SNAPSHOT-5
- Fixed bug which caused wrong cache initialization order which resulted in dealing no damage with weapons
- Fixed bug which caused click combo component listener to never reset
- improved some logging
1.0.12-RC-6
-Attempt to resolve sponge forge wrong mod loading order
1.0.12-RC-4
- Fixed loading on SpongeForge
- Fixed generation of the file Settings.conf
NT-RPG-1.0.12-RC-1
fix npe during startup
1.0.12-SNAPSHOT-4
1.0.12-SNAPSHOT-44 dont exclude modid