-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
48 changed files
with
1,111 additions
and
565 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,8 @@ | ||
# Zoned [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![Version: 0.0.1-beta](https://img.shields.io/badge/version-0.0.1--beta-orange)](https://github.com/Spikatrix/Zoned/releases/tag/v0.0.1-beta) [![Discord](https://img.shields.io/discord/712603681949745213)](https://discord.gg/MFBkvqw) | ||
# Zoned [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![Version: 0.0.2-beta](https://img.shields.io/badge/version-0.0.2--beta-orange)](https://github.com/Spikatrix/Zoned/releases/tag/v0.0.2-beta) | ||
|
||
<img src="https://i.stack.imgur.com/cunrq.png" alt="Zoned Icon" align="left" style="margin: 10px 20px 10px 10px; border-radius: 20%; box-shadow: 0 6px 20px 2px black" height="162px"> | ||
|
||
Zoned is a cross-platform grid based multiplayer strategy game powered by [libGDX][libGDX]. The game is primarily targeted for Android, but it will work just fine on Windows and Linux as well. | ||
Zoned is a cross-platform grid based multiplayer strategy game powered by [libGDX][libGDX]. The game is prima`rily targeted for Android, but it will work just fine on Windows and Linux as well. | ||
|
||
It is available to download on the [Google Play Store][play_store_page] (Android) as well as on [GitHub][github_release_page] (Windows, Linux and Android) | ||
|
||
|
@@ -45,8 +45,6 @@ You can then find the generated binaries at | |
|
||
## Contributing | ||
|
||
Zoned is a FOSS game developed by [me](https://github.com/Spikatrix). I'm available on [Discord][discord_invite] if you want to have a chat with me. | ||
|
||
Contributions are always welcome. | ||
|
||
Here are a few ways you can help: | ||
|
@@ -65,5 +63,4 @@ This project is licensed under the [GNU GPLv3 License][project_license] | |
[issue_tracker]: https://github.com/Spikatrix/Zoned/issues | ||
[email_feedback]: mailto:[email protected]?subject=Zoned+Feedback&body=Your+feedback+here | ||
[custom_external_map_wiki]: https://github.com/Spikatrix/Zoned/wiki/Custom-External-Maps | ||
[discord_invite]: https://discord.gg/MFBkvqw | ||
[project_license]: https://github.com/Spikatrix/Zoned/blob/master/LICENSE |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,44 @@ | ||
package com.cg.zoned; | ||
|
||
import com.badlogic.gdx.assets.AssetManager; | ||
import com.badlogic.gdx.graphics.Texture; | ||
|
||
public class Assets { | ||
private AssetManager assetManager; | ||
|
||
public Texture getPlayButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_play_sheet.png", Texture.class); | ||
} | ||
|
||
public Texture getBackButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_back.png", Texture.class); | ||
} | ||
|
||
public Texture getCreditsButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_credits.png", Texture.class); | ||
} | ||
|
||
public Texture getCrossButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_cross.png", Texture.class); | ||
} | ||
|
||
public Texture getDevButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_dev.png", Texture.class); | ||
} | ||
|
||
public Texture getSettingsButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_settings.png", Texture.class); | ||
} | ||
|
||
public Texture getTutorialButtonTexture() { | ||
return assetManager.get("icons/ui_icons/ic_tutorial.png", Texture.class); | ||
} | ||
|
||
public void setAssetManager(AssetManager assetManager) { | ||
this.assetManager = assetManager; | ||
} | ||
|
||
public void dispose() { | ||
assetManager.dispose(); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.