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Debugger: NES - Fixed tile/attribute write highlights not working
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SourMesen committed Nov 1, 2024
1 parent 99bd94f commit 26b3542
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Core/NES/Debugger/NesPpuTools.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -234,7 +234,7 @@ void NesPpuTools::ApplyHighlights(GetTilemapOptions options, uint8_t nametableIn
bool attrHighlighted = isHighlighted(attributeAddress, options.AttributeHighlightMode);

if(!tileHighlighted && !attrHighlighted) {
break;
continue;
}

for(uint8_t y = 0; y < 8; y++) {
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