Project is not planned on being continued or supported, you may look for an alternative or continue to use the code/software here. Thank you.
Requires .NET Framework 4.8
NOTE: The main Frost4 Editor tool is being heavily reworked, the older source code was very unfunctional. The time to rework will vary but the goal is to push out a better tool that is dynamic and user-friendly.
Currently very BETA, current purposes are data analysis but the tool can be used to browse the ebx/res filesystem of Frostbite on PS4 specifically for Mirror's Edge Catalyst.
Requires .NET Framework 4.7.2
Is able to view the contents of surface-level Frostbite 3 files (initfs, sb, toc, chunkmanifest, etc.) that utilizes Frostbite 3's Entry and Flag system to store information (does not include cas or cat).
Can (un)pack the InitFS file located in certain (or all) Frostbite 3 games, was built with Mirror's Edge Catalyst in mind but may work on other games that utilize Frostbite 3.
NOTE: Being able to save changes doesn't mean the game will accept a modified InitFS, you may need to bypass any checks the game potentially has. Frostbite 3 modding tools like Frosty implement a patch that bypasses these checks; on consoles the InitFS can be modified without needing to bypass checks. Also, it is recommended to keep backups of the original InitFS and heavily modified files.
- Thanks mirrorsedgefan for creating the awesome Frost4 logo and icons for the tools.
- Frosty Tool Suite for inspiration and work in the Frostbite 3 modding scene.