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Update to calloop 0.12.1 and wayland-rs 0.31.0
The update resolves the long present issue of event source not waking up during the concurrent reads due to not following the wayland's prepare_read protocol correctly. In particular, this let's downstream clients, like winit, to remove workarounds related to mesa doing blocking dispatch and winit missing wake ups due to that.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,240 @@ | ||
use std::fs::File; | ||
use std::os::unix::prelude::AsFd; | ||
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use calloop::EventLoop; | ||
use calloop_wayland_source::WaylandSource; | ||
use wayland_client::protocol::{ | ||
wl_buffer, wl_compositor, wl_keyboard, wl_registry, wl_seat, wl_shm, wl_shm_pool, wl_surface, | ||
}; | ||
use wayland_client::{delegate_noop, Connection, Dispatch, QueueHandle, WEnum}; | ||
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use wayland_protocols::xdg::shell::client::{xdg_surface, xdg_toplevel, xdg_wm_base}; | ||
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fn main() { | ||
let conn = Connection::connect_to_env().unwrap(); | ||
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let event_queue = conn.new_event_queue(); | ||
let qhandle = event_queue.handle(); | ||
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let display = conn.display(); | ||
display.get_registry(&qhandle, ()); | ||
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let mut event_loop: EventLoop<State> = | ||
EventLoop::try_new().expect("Failed to initialize the event loop!"); | ||
let loop_handle = event_loop.handle(); | ||
WaylandSource::new(conn, event_queue).insert(loop_handle).unwrap(); | ||
let stop_handle = event_loop.get_signal(); | ||
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let mut state = State { | ||
running: true, | ||
base_surface: None, | ||
buffer: None, | ||
wm_base: None, | ||
xdg_surface: None, | ||
configured: false, | ||
stop_handle, | ||
}; | ||
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println!("Starting the example window app, press <ESC> to quit."); | ||
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event_loop.run(None, &mut state, |_| {}).unwrap(); | ||
} | ||
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struct State { | ||
running: bool, | ||
base_surface: Option<wl_surface::WlSurface>, | ||
buffer: Option<wl_buffer::WlBuffer>, | ||
wm_base: Option<xdg_wm_base::XdgWmBase>, | ||
xdg_surface: Option<(xdg_surface::XdgSurface, xdg_toplevel::XdgToplevel)>, | ||
configured: bool, | ||
stop_handle: calloop::LoopSignal, | ||
} | ||
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impl Dispatch<wl_registry::WlRegistry, ()> for State { | ||
fn event( | ||
state: &mut Self, | ||
registry: &wl_registry::WlRegistry, | ||
event: wl_registry::Event, | ||
_: &(), | ||
_: &Connection, | ||
qh: &QueueHandle<Self>, | ||
) { | ||
if let wl_registry::Event::Global { name, interface, .. } = event { | ||
match &interface[..] { | ||
"wl_compositor" => { | ||
let compositor = | ||
registry.bind::<wl_compositor::WlCompositor, _, _>(name, 1, qh, ()); | ||
let surface = compositor.create_surface(qh, ()); | ||
state.base_surface = Some(surface); | ||
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if state.wm_base.is_some() && state.xdg_surface.is_none() { | ||
state.init_xdg_surface(qh); | ||
} | ||
}, | ||
"wl_shm" => { | ||
let shm = registry.bind::<wl_shm::WlShm, _, _>(name, 1, qh, ()); | ||
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let (init_w, init_h) = (320, 240); | ||
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let mut file = tempfile::tempfile().unwrap(); | ||
draw(&mut file, (init_w, init_h)); | ||
let pool = shm.create_pool(file.as_fd(), (init_w * init_h * 4) as i32, qh, ()); | ||
let buffer = pool.create_buffer( | ||
0, | ||
init_w as i32, | ||
init_h as i32, | ||
(init_w * 4) as i32, | ||
wl_shm::Format::Argb8888, | ||
qh, | ||
(), | ||
); | ||
state.buffer = Some(buffer.clone()); | ||
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if state.configured { | ||
let surface = state.base_surface.as_ref().unwrap(); | ||
surface.attach(Some(&buffer), 0, 0); | ||
surface.commit(); | ||
} | ||
}, | ||
"wl_seat" => { | ||
registry.bind::<wl_seat::WlSeat, _, _>(name, 1, qh, ()); | ||
}, | ||
"xdg_wm_base" => { | ||
let wm_base = registry.bind::<xdg_wm_base::XdgWmBase, _, _>(name, 1, qh, ()); | ||
state.wm_base = Some(wm_base); | ||
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if state.base_surface.is_some() && state.xdg_surface.is_none() { | ||
state.init_xdg_surface(qh); | ||
} | ||
}, | ||
_ => {}, | ||
} | ||
} | ||
} | ||
} | ||
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// Ignore events from these object types in this example. | ||
delegate_noop!(State: ignore wl_compositor::WlCompositor); | ||
delegate_noop!(State: ignore wl_surface::WlSurface); | ||
delegate_noop!(State: ignore wl_shm::WlShm); | ||
delegate_noop!(State: ignore wl_shm_pool::WlShmPool); | ||
delegate_noop!(State: ignore wl_buffer::WlBuffer); | ||
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fn draw(tmp: &mut File, (buf_x, buf_y): (u32, u32)) { | ||
use std::cmp::min; | ||
use std::io::Write; | ||
let mut buf = std::io::BufWriter::new(tmp); | ||
for y in 0..buf_y { | ||
for x in 0..buf_x { | ||
let a = 0xFF; | ||
let r = min(((buf_x - x) * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y); | ||
let g = min((x * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y); | ||
let b = min(((buf_x - x) * 0xFF) / buf_x, (y * 0xFF) / buf_y); | ||
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let color = (a << 24) + (r << 16) + (g << 8) + b; | ||
buf.write_all(&color.to_ne_bytes()).unwrap(); | ||
} | ||
} | ||
buf.flush().unwrap(); | ||
} | ||
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impl State { | ||
fn init_xdg_surface(&mut self, qh: &QueueHandle<State>) { | ||
let wm_base = self.wm_base.as_ref().unwrap(); | ||
let base_surface = self.base_surface.as_ref().unwrap(); | ||
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let xdg_surface = wm_base.get_xdg_surface(base_surface, qh, ()); | ||
let toplevel = xdg_surface.get_toplevel(qh, ()); | ||
toplevel.set_title("A fantastic window!".into()); | ||
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base_surface.commit(); | ||
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self.xdg_surface = Some((xdg_surface, toplevel)); | ||
} | ||
} | ||
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impl Dispatch<xdg_wm_base::XdgWmBase, ()> for State { | ||
fn event( | ||
_: &mut Self, | ||
wm_base: &xdg_wm_base::XdgWmBase, | ||
event: xdg_wm_base::Event, | ||
_: &(), | ||
_: &Connection, | ||
_: &QueueHandle<Self>, | ||
) { | ||
if let xdg_wm_base::Event::Ping { serial } = event { | ||
wm_base.pong(serial); | ||
} | ||
} | ||
} | ||
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impl Dispatch<xdg_surface::XdgSurface, ()> for State { | ||
fn event( | ||
state: &mut Self, | ||
xdg_surface: &xdg_surface::XdgSurface, | ||
event: xdg_surface::Event, | ||
_: &(), | ||
_: &Connection, | ||
_: &QueueHandle<Self>, | ||
) { | ||
if let xdg_surface::Event::Configure { serial, .. } = event { | ||
xdg_surface.ack_configure(serial); | ||
state.configured = true; | ||
let surface = state.base_surface.as_ref().unwrap(); | ||
if let Some(ref buffer) = state.buffer { | ||
surface.attach(Some(buffer), 0, 0); | ||
surface.commit(); | ||
} | ||
} | ||
} | ||
} | ||
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impl Dispatch<xdg_toplevel::XdgToplevel, ()> for State { | ||
fn event( | ||
state: &mut Self, | ||
_: &xdg_toplevel::XdgToplevel, | ||
event: xdg_toplevel::Event, | ||
_: &(), | ||
_: &Connection, | ||
_: &QueueHandle<Self>, | ||
) { | ||
if let xdg_toplevel::Event::Close {} = event { | ||
state.running = false; | ||
} | ||
} | ||
} | ||
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impl Dispatch<wl_seat::WlSeat, ()> for State { | ||
fn event( | ||
_: &mut Self, | ||
seat: &wl_seat::WlSeat, | ||
event: wl_seat::Event, | ||
_: &(), | ||
_: &Connection, | ||
qh: &QueueHandle<Self>, | ||
) { | ||
if let wl_seat::Event::Capabilities { capabilities: WEnum::Value(capabilities) } = event { | ||
if capabilities.contains(wl_seat::Capability::Keyboard) { | ||
seat.get_keyboard(qh, ()); | ||
} | ||
} | ||
} | ||
} | ||
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impl Dispatch<wl_keyboard::WlKeyboard, ()> for State { | ||
fn event( | ||
state: &mut Self, | ||
_: &wl_keyboard::WlKeyboard, | ||
event: wl_keyboard::Event, | ||
_: &(), | ||
_: &Connection, | ||
_: &QueueHandle<Self>, | ||
) { | ||
if let wl_keyboard::Event::Key { key, .. } = event { | ||
if key == 1 { | ||
// ESC key | ||
state.stop_handle.stop(); | ||
} | ||
} | ||
} | ||
} |
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