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C#-based set of tools for WWise audio editing (generally for Capcom games).

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RingingBloom

A small set of tools made for audio modding for WWise in Capcom games (primarily focused on Monster Hunter: World), written in C#.

Some how-to-use guides can be found on the wiki.

Contents

  • BNK Editor - for editing WWise Soundbanks (.nbnk/.bnk)
  • PCK Editor - for creating, adding, and replacing files within a WWise Package (.npck/.pck)
  • Loop Calculator - for calculating odd loop times present within WWise Soundbanks
  • Wem Creator - simplifies the process of creating wems (requires a valid installation of WWise)
  • WWCT Editor - for editing the contents of a Monster Hunter World WWise Container file (.wwct)
  • WWBK/PK Editor - for editing the contents of a Monster Hunter World WWise Bank List (.wwbk) or a WWise Package List (.wwpk)
  • EPVSP Editor - for editing Monster Hunter World EPV Sound Parameter files (.epvsp)

--To-Do--

  • WWEV Editor - for editing WWise Event Lists (.wwev)
  • RSZ Editor - for editing various sound-related files in RE Engine games (.wcp, .wcbk, .wcc)
  • WEL Editor - for editing WWise Event Lists from RE Engine games (.wel)

Credits

  • FateEX for testing both the program and several ideas that led to added implementation, as well as contributing some ideas for features
  • hpxro for his wwiseutil which was useful for npck structure.
  • Elliot in the MHW Modding Discord for several things, most notably proper class names for several files.
  • NSACloud for testing, and providing information on PCK's language header
  • FluffyQuack for his automated wav-to-wem converter, which was used as reference for the Wem Creator

Installation

Just download the most recent release in the Releases tab to the right. Alternatively, clone the repository and build the solution.

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C#-based set of tools for WWise audio editing (generally for Capcom games).

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