v1.2
Added a setting to disable crouch hiding (#27)
Added a check in canCreateMirror that will force true if a variable is set on _unit (#27)
_unit setVariable ["hatg_mirror_force_hidden", true, true];
Updated the stringtables to reflect that the MP setting is meant for LAN without other players (#27)
Also updated it to force exit if more players are present, should fix any potential misuse causing crashes
Added a keybind to refresh the UI if it does not show up after loading a save
For some reason this doesn't show up in an ongoing save, the function doesn't get compiled even though it does in other environments