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@SilenceIsFatto SilenceIsFatto released this 23 Oct 13:54
· 10 commits to main since this release

Added a setting to disable crouch hiding (#27)

Added a check in canCreateMirror that will force true if a variable is set on _unit (#27)

_unit setVariable ["hatg_mirror_force_hidden", true, true];

Updated the stringtables to reflect that the MP setting is meant for LAN without other players (#27)

Also updated it to force exit if more players are present, should fix any potential misuse causing crashes

Added a keybind to refresh the UI if it does not show up after loading a save

For some reason this doesn't show up in an ongoing save, the function doesn't get compiled even though it does in other environments