Use chaining for custom .targets #6212
Workflow file for this run
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name: .NET | |
# This workflow should trigger in the following cases: | |
# - The commit is any push in any branch in the repo | |
# - The commit is a published PR from anyone else | |
# | |
# This setup is done to avoid duplicate runs for the same exact commits, for cases when | |
# the PR is done from a branch in this repo, which would already trigger the "push" | |
# condition. This way, only PRs from forks will actually trigger the workflow. | |
# | |
# Because we can't really check these conditions from the global triggers here, they are | |
# added to the two root jobs below instead. If canceled, the whole workflow will stop. | |
on: [push, pull_request] | |
env: | |
EXCLUDE_RUN_ID_FROM_PACKAGE: false | |
EXCLUDE_SUFFIX_FROM_VERSION: false | |
jobs: | |
# Build the whole ComputeSharp solution | |
build-solution: | |
if: >- | |
github.event_name == 'push' || | |
github.event.pull_request.user.login != github.repository_owner | |
strategy: | |
matrix: | |
configuration: [Debug, Release] | |
platform: [x64, arm64] | |
runs-on: windows-2022 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
- name: Build | |
run: msbuild /restore -t:build /p:Configuration=${{matrix.configuration}} /p:Platform=${{matrix.platform}} /bl | |
- name: Upload MSBuild binary log | |
uses: actions/upload-artifact@v4 | |
with: | |
name: msbuild_log_${{matrix.configuration}}_${{matrix.platform}} | |
path: msbuild.binlog | |
if-no-files-found: error | |
# Pack all projects with dotnet/MSBuild to generate NuGet packages. | |
# This workflow also uploads the resulting packages as artifacts. | |
build-packages: | |
if: >- | |
github.event_name == 'push' || | |
github.event.pull_request.user.login != github.repository_owner | |
runs-on: windows-2022 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
- name: Build ComputeSharp.Core package | |
run: dotnet pack src\ComputeSharp.Core\ComputeSharp.Core.csproj -c Release | |
- name: Build ComputeSharp package | |
run: dotnet pack src\ComputeSharp\ComputeSharp.csproj -c Release | |
- name: Build ComputeSharp.Dxc package | |
run: dotnet pack src\ComputeSharp.Dxc\ComputeSharp.Dxc.csproj -c Release | |
- name: Build ComputeSharp.D3D12MemoryAllocator package | |
run: dotnet pack src\ComputeSharp.D3D12MemoryAllocator\ComputeSharp.D3D12MemoryAllocator.csproj -c Release | |
- name: Build ComputeSharp.D2D1 package | |
run: dotnet pack src\ComputeSharp.D2D1\ComputeSharp.D2D1.csproj -c Release | |
- name: Build ComputeSharp.Pix package | |
run: dotnet pack src\ComputeSharp.Pix\ComputeSharp.Pix.csproj -c Release | |
- name: Build ComputeSharp.Uwp package | |
run: msbuild src\ComputeSharp.Uwp\ComputeSharp.Uwp.csproj /restore -t:pack /p:Configuration=Release | |
- name: Build ComputeSharp.WinUI package | |
run: msbuild src\ComputeSharp.WinUI\ComputeSharp.WinUI.csproj /restore -t:pack /p:Configuration=Release | |
- name: Build ComputeSharp.D2D1.Uwp package | |
run: msbuild src\ComputeSharp.D2D1.Uwp\ComputeSharp.D2D1.Uwp.csproj /restore -t:pack /p:Configuration=Release | |
- name: Build ComputeSharp.D2D1.WinUI package | |
run: msbuild src\ComputeSharp.D2D1.WinUI\ComputeSharp.D2D1.WinUI.csproj /restore -t:pack /p:Configuration=Release | |
# Upload the packages to the pipeline artifacts | |
- name: Upload package artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: nuget_packages | |
path: artifacts\*.nupkg | |
if-no-files-found: error | |
# Run all unit tests referencing the ComputeSharp projects directly | |
run-tests: | |
needs: [build-solution] | |
runs-on: windows-2022 | |
# Set the environment variable which is then looked up in ComputeSharp.Dxc. | |
# This is a workaround for https://github.com/actions/runner-images/issues/6531. | |
env: | |
CI_RUNNER_DOTNET_TEST_PLATFORM: x64 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
# DirectX 12 unit tests | |
- name: Run ComputeSharp.Tests | |
run: dotnet test tests\ComputeSharp.Tests\ComputeSharp.Tests.csproj -c Release /p:Platform=x64 -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.DisableDynamicCompilation | |
run: dotnet test tests\ComputeSharp.Tests.DisableDynamicCompilation\ComputeSharp.Tests.DisableDynamicCompilation.csproj -c Release /p:Platform=x64 -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.GlobalStatements | |
run: dotnet run --project tests\ComputeSharp.Tests.GlobalStatements\ComputeSharp.Tests.GlobalStatements.csproj -c Release /p:Platform=x64 -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.Internals | |
run: dotnet test tests\ComputeSharp.Tests.Internals\ComputeSharp.Tests.Internals.csproj -c Release /p:Platform=x64 -v n -l "console;verbosity=detailed" | |
# Run the source generator tests as well (even though they're not really runtime specific) | |
- name: Run ComputeSharp.Tests.SourceGenerators | |
run: dotnet test tests\ComputeSharp.Tests.SourceGenerators\ComputeSharp.Tests.SourceGenerators.csproj -v n -l "console;verbosity=detailed" | |
# DirectX 12 device lost unit tests. | |
# These tests are run one class at a time to ensure there's no accidental conflicts between any of them. This is because | |
# the code paths being tested in this project are heavily dependent on process-wide mutable state (ie. DirectX 12 devices). | |
- name: Run ComputeSharp.Tests.DeviceLost "DeviceDisposal" | |
run: dotnet test tests\ComputeSharp.Tests.DeviceLost\ComputeSharp.Tests.DeviceLost.csproj --filter "TestCategory=DeviceDisposal" -c Release -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.DeviceLost "DeviceLost" | |
run: dotnet test tests\ComputeSharp.Tests.DeviceLost\ComputeSharp.Tests.DeviceLost.csproj --filter "TestCategory=DeviceLost" -c Release -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.DeviceLost "GetDefaultDevice" | |
run: dotnet test tests\ComputeSharp.Tests.DeviceLost\ComputeSharp.Tests.DeviceLost.csproj --filter "TestCategory=GetDefaultDevice" -c Release -v n -l "console;verbosity=detailed" | |
# D2D1 unit tests | |
- name: Run ComputeSharp.D2D1.Tests | |
run: dotnet test tests\ComputeSharp.D2D1.Tests\ComputeSharp.D2D1.Tests.csproj -c Release -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.D2D1.Tests.AssemblyLevelAttributes | |
run: dotnet test tests\ComputeSharp.D2D1.Tests.AssemblyLevelAttributes\ComputeSharp.D2D1.Tests.AssemblyLevelAttributes.csproj -c Release -v n -l "console;verbosity=detailed" | |
# Run the D2D1 source generators tests as well | |
- name: Run ComputeSharp.D2D1.Tests.SourceGenerators | |
run: dotnet test tests\ComputeSharp.D2D1.Tests.SourceGenerators\ComputeSharp.D2D1.Tests.SourceGenerators.csproj -v n -l "console;verbosity=detailed" | |
# Run all unit tests using D3D12MA | |
run-tests-d3d12ma: | |
needs: [build-solution] | |
runs-on: windows-2022 | |
env: | |
CI_RUNNER_DOTNET_TEST_PLATFORM: x64 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
# D3D12MA tests (main ComputeSharp tests, as well as the device lost ones) | |
- name: Run ComputeSharp.Tests | |
run: dotnet test tests\ComputeSharp.Tests\ComputeSharp.Tests.csproj -c Release /p:Platform=x64 /p:UseD3D12MemoryAllocator=true -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.DeviceLost "DeviceDisposal" | |
run: dotnet test tests\ComputeSharp.Tests.DeviceLost\ComputeSharp.Tests.DeviceLost.csproj --filter "TestCategory=DeviceDisposal" -c Release /p:UseD3D12MemoryAllocator=true -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.DeviceLost "DeviceLost" | |
run: dotnet test tests\ComputeSharp.Tests.DeviceLost\ComputeSharp.Tests.DeviceLost.csproj --filter "TestCategory=DeviceLost" -c Release /p:UseD3D12MemoryAllocator=true -v n -l "console;verbosity=detailed" | |
- name: Run ComputeSharp.Tests.DeviceLost "GetDefaultDevice" | |
run: dotnet test tests\ComputeSharp.Tests.DeviceLost\ComputeSharp.Tests.DeviceLost.csproj --filter "TestCategory=GetDefaultDevice" -c Release /p:UseD3D12MemoryAllocator=true -v n -l "console;verbosity=detailed" | |
# Run all Win2D tests (separately, as they need VS Test) | |
run-tests-win2d: | |
needs: [build-solution] | |
runs-on: windows-2022 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
# Build the D2D1 WinAppSDK unit tests | |
- name: Build ComputeSharp.D2D1.WinUI.Tests | |
run: msbuild tests\ComputeSharp.D2D1.WinUI.Tests\ComputeSharp.D2D1.WinUI.Tests.csproj /restore -t:build /p:Configuration=Release /p:Platform=x64 | |
# Run the D2D1 WinAppSDK unit tests with VS Test | |
- name: Run ComputeSharp.D2D1.WinUI.Tests | |
run: > | |
$vs_path = vswhere -latest -products * -requires Microsoft.VisualStudio.Workload.ManagedDesktop -requiresAny -property installationPath; | |
$vstest_path = join-path $vs_path 'Common7\IDE\CommonExtensions\Microsoft\TestWindow\vstest.console.exe'; | |
& $vstest_path /Platform:x64 tests\ComputeSharp.D2D1.WinUI.Tests\bin\x64\Release\net8.0-windows10.0.22621.0\win-x64\ComputeSharp.D2D1.WinUI.Tests.build.appxrecipe | |
# Build the D2D1 WinAppSDK source generators tests | |
- name: Build ComputeSharp.D2D1.WinUI.Tests.SourceGenerators | |
run: msbuild tests\ComputeSharp.D2D1.WinUI.Tests.SourceGenerators\ComputeSharp.D2D1.WinUI.Tests.SourceGenerators.csproj /restore -t:build /p:Configuration=Release /p:Platform=x64 | |
# Run the D2D1 WinAppSDK source generators tests (same as above) | |
- name: Run ComputeSharp.D2D1.WinUI.Tests.SourceGenerators | |
run: > | |
$vs_path = vswhere -latest -products * -requires Microsoft.VisualStudio.Workload.ManagedDesktop -requiresAny -property installationPath; | |
$vstest_path = join-path $vs_path 'Common7\IDE\CommonExtensions\Microsoft\TestWindow\vstest.console.exe'; | |
& $vstest_path /Platform:x64 tests\ComputeSharp.D2D1.WinUI.Tests.SourceGenerators\bin\x64\Release\net8.0-windows10.0.22621.0\ComputeSharp.D2D1.WinUI.Tests.SourceGenerators.dll | |
# Run all the local samples to ensure they build and run with no errors | |
run-samples: | |
needs: [build-solution] | |
runs-on: windows-2022 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
- name: Build and run ComputeSharp.Sample | |
run: > | |
dotnet build samples\ComputeSharp.Sample\ComputeSharp.Sample.csproj -c Release -r win-x64 --no-self-contained -p:Platform=x64 -v n; | |
samples\ComputeSharp.Sample\bin\x64\Release\net8.0\win-x64\ComputeSharp.Sample.exe | |
- name: Build and run ComputeSharp.Sample.FSharp | |
run: > | |
dotnet build samples\ComputeSharp.Sample.FSharp\ComputeSharp.Sample.FSharp.fsproj -c Release -r win-x64 --no-self-contained -p:Platform=x64 -v n; | |
samples\ComputeSharp.Sample.FSharp\bin\x64\Release\net8.0\win-x64\ComputeSharp.Sample.FSharp.exe | |
- name: Build and run ComputeSharp.ImageProcessing.csproj | |
run: > | |
dotnet build samples\ComputeSharp.ImageProcessing\ComputeSharp.ImageProcessing.csproj -c Release -r win-x64 --no-self-contained -p:Platform=x64 -v n; | |
samples\ComputeSharp.ImageProcessing\bin\x64\Release\net8.0\win-x64\ComputeSharp.ImageProcessing.exe | |
# Run the NativeAOT samples as well | |
run-samples-aot: | |
needs: [build-solution] | |
strategy: | |
matrix: | |
platform: [x64, arm64] | |
runs-on: windows-2022 | |
env: | |
CI_RUNNER_SAMPLES_INTEGRATION_TESTS: true | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
# Publish the NativeAOT CLI sample (optimized for speed) | |
- name: Publish ComputeSharp.SwapChain.Cli with NativeAOT (speed) | |
run: > | |
$env:COMPUTESHARP_SWAPCHAIN_CLI_PUBLISH_AOT='true'; | |
dotnet publish samples\ComputeSharp.SwapChain.Cli\ComputeSharp.SwapChain.Cli.csproj -r win-${{matrix.platform}} -v n | |
# If on x64, also run it (this script will launch it and let it run for 2 seconds, before closing it). | |
# Note: for this and all other equivalent tests below, we're only throwing on failures that are not | |
# -1073741510 (STATUS_CONTROL_C_EXIT). That error is sometimes thrown when running the test in the CI. | |
# We don't want to fail in that case, as it still means the sample has in fact ran with no problems. | |
- if: matrix.platform == 'x64' | |
name: Run ComputeSharp.SwapChain.Cli (speed) | |
run: > | |
$process = (Start-Process samples\ComputeSharp.SwapChain.Cli\bin\Release\net8.0\win-x64\publish\computesharp.cli.exe -PassThru); | |
sleep -Seconds 2; | |
try | |
{ | |
$process.CloseMainWindow() | Out-Null; | |
$process.WaitForExit(); | |
} | |
catch { } | |
if ($process.ExitCode -ne 0 -and $process.ExitCode -ne -1073741510) { throw $process.ExitCode; } | |
# Upload the binary (to track binary size trends) | |
- if: matrix.platform == 'x64' | |
name: Upload NativeAOT CLI sample (speed) | |
uses: actions/upload-artifact@v4 | |
with: | |
name: computesharp.cli.opt-speed.exe | |
path: samples\ComputeSharp.SwapChain.Cli\bin\Release\net8.0\win-x64\publish\computesharp.cli.exe | |
if-no-files-found: error | |
# Publish the NativeAOT CLI sample (optimized for size, and reflection-free) | |
- name: Publish ComputeSharp.SwapChain.Cli with NativeAOT (size) | |
run: > | |
$env:COMPUTESHARP_SWAPCHAIN_CLI_PUBLISH_AOT='true'; | |
$env:COMPUTESHARP_SWAPCHAIN_CLI_SIZE_OPTIMIZED='true'; | |
$env:COMPUTESHARP_SWAPCHAIN_CLI_DISABLE_REFLECTION='true'; | |
git clean -fdx; | |
dotnet publish samples\ComputeSharp.SwapChain.Cli\ComputeSharp.SwapChain.Cli.csproj -r win-${{matrix.platform}} -v n | |
# Again only on x64, also run the sample and validate it works correctly | |
- if: matrix.platform == 'x64' | |
name: Run ComputeSharp.SwapChain.Cli (size) | |
run: > | |
$process = (Start-Process samples\ComputeSharp.SwapChain.Cli\bin\Release\net8.0\win-x64\publish\computesharp.cli.exe -PassThru); | |
sleep -Seconds 2; | |
try | |
{ | |
$process.CloseMainWindow() | Out-Null; | |
$process.WaitForExit(); | |
} | |
catch { } | |
if ($process.ExitCode -ne 0 -and $process.ExitCode -ne -1073741510) { throw $process.ExitCode; } | |
# Upload the binary again (with a different name) | |
- if: matrix.platform == 'x64' | |
name: Upload NativeAOT CLI sample (size) | |
uses: actions/upload-artifact@v4 | |
with: | |
name: computesharp.cli.opt-size.exe | |
path: samples\ComputeSharp.SwapChain.Cli\bin\Release\net8.0\win-x64\publish\computesharp.cli.exe | |
if-no-files-found: error | |
# Also publish the Win2D sample (with R2R) | |
- name: Publish ComputeSharp.SwapChain.D2D1.Cli (R2R) | |
run: > | |
$env:COMPUTESHARP_SWAPCHAIN_D2D1_PUBLISH_R2R='true'; | |
$env:COMPUTESHARP_SWAPCHAIN_D2D1_PUBLISH_AOT='false'; | |
git clean -fdx; | |
msbuild samples\ComputeSharp.SwapChain.D2D1.Cli\ComputeSharp.SwapChain.D2D1.Cli.csproj /restore -t:publish | |
/p:Configuration=Release /p:Platform=${{matrix.platform}} /p:RuntimeIdentifier=win-${{matrix.platform}} | |
# Just like for the DX12 sample, run it on x64 to validate it works correctly | |
- if: matrix.platform == 'x64' | |
name: Run ComputeSharp.SwapChain.D2D1.Cli (R2R) | |
run: > | |
$process = (Start-Process samples\ComputeSharp.SwapChain.D2D1.Cli\bin\x64\Release\net8.0-windows10.0.22621\win-x64\publish\computesharp.d2d1.cli.exe -PassThru); | |
sleep -Seconds 2; | |
try | |
{ | |
$process.CloseMainWindow() | Out-Null; | |
$process.WaitForExit(); | |
} | |
catch { } | |
if ($process.ExitCode -ne 0 -and $process.ExitCode -ne -1073741510) { throw $process.ExitCode; } | |
# Publish the Win2D sample again (with NativeAOT) | |
- name: Publish ComputeSharp.SwapChain.D2D1.Cli (NativeAOT) | |
run: > | |
$env:COMPUTESHARP_SWAPCHAIN_D2D1_PUBLISH_R2R='false'; | |
$env:COMPUTESHARP_SWAPCHAIN_D2D1_PUBLISH_AOT='true'; | |
git clean -fdx; | |
msbuild samples\ComputeSharp.SwapChain.D2D1.Cli\ComputeSharp.SwapChain.D2D1.Cli.csproj /restore -t:publish | |
/p:Configuration=Release /p:Platform=${{matrix.platform}} /p:RuntimeIdentifier=win-${{matrix.platform}} | |
# Verify that the Win2D NativeAOT sample also runs correctly | |
- if: matrix.platform == 'x64' | |
name: Run ComputeSharp.SwapChain.D2D1.Cli (NativeAOT) | |
run: > | |
$process = (Start-Process samples\ComputeSharp.SwapChain.D2D1.Cli\bin\x64\Release\net8.0-windows10.0.22621\win-x64\publish\computesharp.d2d1.cli.exe -PassThru); | |
sleep -Seconds 2; | |
try | |
{ | |
$process.CloseMainWindow() | Out-Null; | |
$process.WaitForExit(); | |
} | |
catch { } | |
if ($process.ExitCode -ne 0 -and $process.ExitCode -ne -1073741510) { throw $process.ExitCode; } | |
# Publish the native library as a NativeAOT shared library | |
- name: Publish ComputeSharp.NativeLibrary | |
run: dotnet publish samples\ComputeSharp.NativeLibrary\ComputeSharp.NativeLibrary.csproj -r win-${{matrix.platform}} -v n | |
# Publish the WinRT component with NativeAOT as well | |
- if: matrix.platform == 'x64' | |
name: Publish ComputeSharp.NativeLibrary.WinRT | |
run: > | |
msbuild samples\ComputeSharp.NativeLibrary.WinRT\ComputeSharp.NativeLibrary.WinRT.csproj /restore -t:publish | |
/p:Configuration=Release /p:Platform=${{matrix.platform}} /p:RuntimeIdentifier=win-${{matrix.platform}} | |
# Publish the WinUI 3 sample app with NativeAOT | |
- if: matrix.platform == 'x64' | |
name: Publish ComputeSharp.SwapChain.WinUI | |
run: > | |
msbuild samples\ComputeSharp.SwapChain.WinUI\ComputeSharp.SwapChain.WinUI.csproj /restore -t:publish | |
/p:Configuration=Release /p:Platform=${{matrix.platform}} /p:RuntimeIdentifier=win-${{matrix.platform}} | |
# Publish the D2D1 UWP (CoreApplication) sample app with NativeAOT | |
- if: matrix.platform == 'x64' | |
name: Publish ComputeSharp.SwapChain.D2D1.Uwp | |
run: > | |
msbuild samples\ComputeSharp.SwapChain.D2D1.Uwp\ComputeSharp.SwapChain.D2D1.Uwp.csproj /restore -t:publish | |
/p:Configuration=Release /p:Platform=${{matrix.platform}} /p:RuntimeIdentifier=win-${{matrix.platform}} | |
# Publish the D2D1 UWP sample app again with NativeAOT, with Xbox support | |
- if: matrix.platform == 'x64' | |
name: Publish ComputeSharp.SwapChain.D2D1.Uwp (Xbox) | |
run: > | |
$env:EXPERIMENTAL_XBOX_SUPPORT='true'; | |
msbuild samples\ComputeSharp.SwapChain.D2D1.Uwp\ComputeSharp.SwapChain.D2D1.Uwp.csproj /restore -t:publish | |
/p:Configuration=Release /p:Platform=${{matrix.platform}} /p:RuntimeIdentifier=win-${{matrix.platform}} | |
# Download the NuGet packages generated in the previous job and use them | |
# to build and run the sample project referencing them. This is used as | |
# a test to ensure the NuGet packages work in a consuming project. | |
verify-packages: | |
needs: [build-packages] | |
runs-on: windows-2022 | |
steps: | |
- name: Git checkout | |
uses: actions/checkout@v4 | |
- name: Create local NuGet feed | |
run: mkdir artifacts | |
- name: Download package artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
name: nuget_packages | |
path: artifacts | |
- name: Build and run ComputeSharp.NuGet | |
run: dotnet run --project tests\ComputeSharp.NuGet\ComputeSharp.NuGet.csproj -c Release -r win-x64 --no-self-contained -v n | |
- name: Build and run ComputeSharp.Dxc.NuGet | |
run: dotnet run --project tests\ComputeSharp.Dxc.NuGet\ComputeSharp.Dxc.NuGet.csproj -c Release -r win-x64 --no-self-contained -v n | |
- name: Build and run ComputeSharp.Pix.NuGet | |
run: dotnet run --project tests\ComputeSharp.Pix.NuGet\ComputeSharp.Pix.NuGet.csproj -c Release -r win-x64 --no-self-contained -v n | |
# Run the extra tests to validate a number of build and publishing configurations. | |
# This is used to ensure the native dependencies can always be loaded correctly | |
# regardless of whether the app is shipping with R2R, self-contained, etc. | |
- name: Run ComputeSharp.Tests.NativeLibrariesResolver | |
run: dotnet test tests\ComputeSharp.Tests.NativeLibrariesResolver\ComputeSharp.Tests.NativeLibrariesResolver.csproj -v n -l "console;verbosity=detailed" | |
# Also run the NativeAOT publishing tests | |
- name: Publish and run ComputeSharp.NuGet with NativeAOT | |
run: > | |
$env:COMPUTESHARP_NUGET_TESTS_PUBLISH_AOT='true'; | |
dotnet publish tests\ComputeSharp.NuGet\ComputeSharp.NuGet.csproj -r win-x64 -v n; | |
tests\ComputeSharp.NuGet\bin\Release\net8.0\win-x64\publish\ComputeSharp.NuGet.exe | |
- name: Publish and run ComputeSharp.Dxc.NuGet with NativeAOT | |
run: > | |
$env:COMPUTESHARP_NUGET_TESTS_PUBLISH_AOT='true'; | |
dotnet publish tests\ComputeSharp.Dxc.NuGet\ComputeSharp.Dxc.NuGet.csproj -r win-x64 -v n; | |
tests\ComputeSharp.Dxc.NuGet\bin\Release\net8.0\win-x64\publish\ComputeSharp.Dxc.NuGet.exe | |
- name: Publish and run ComputeSharp.Pix.NuGet with NativeAOT | |
run: > | |
$env:COMPUTESHARP_NUGET_TESTS_PUBLISH_AOT='true'; | |
dotnet publish tests\ComputeSharp.Pix.NuGet\ComputeSharp.Pix.NuGet.csproj -r win-x64 -v n; | |
tests\ComputeSharp.Pix.NuGet\bin\Release\net8.0\win-x64\publish\ComputeSharp.Pix.NuGet.exe | |
# Publish the packages to GitHub packages | |
publish-nightlies-github: | |
needs: [run-tests, run-tests-d3d12ma, run-tests-win2d, run-samples, run-samples-aot, verify-packages] | |
runs-on: windows-2022 | |
if: ${{github.event_name == 'push'}} | |
steps: | |
- uses: actions/download-artifact@v4 | |
with: | |
name: nuget_packages | |
path: artifacts | |
- run: dotnet nuget push "artifacts\*.nupkg" --source "https://nuget.pkg.github.com/${{github.repository_owner}}/index.json" --api-key ${{secrets.GITHUB_TOKEN}} --skip-duplicate | |
# Publish the packages to Azure DevOps. This step has will not fail the CI even if it is not | |
# successful, so as to not block PRs and hinder development just because eg. the Azure storage | |
# has exceeded the limit. These packages are rarely needed anyway, so that's fine. | |
publish-nightlies-azure-devops: | |
needs: [run-tests, run-tests-d3d12ma, run-tests-win2d, run-samples, run-samples-aot, verify-packages] | |
runs-on: windows-2022 | |
if: ${{github.event_name == 'push'}} | |
steps: | |
- uses: actions/download-artifact@v4 | |
with: | |
name: nuget_packages | |
path: artifacts | |
- uses: actions/setup-dotnet@v4 | |
with: | |
source-url: "https://sergio0694.pkgs.visualstudio.com/ComputeSharp/_packaging/ComputeSharp/nuget/v3/index.json" | |
env: | |
NUGET_AUTH_TOKEN: ${{ secrets.ADO_FEED_PERSONAL_ACCESS_TOKEN }} | |
- run: dotnet nuget push "artifacts\*.nupkg" --api-key AzureDevOps --skip-duplicate | |
continue-on-error: true |