Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(Semi-modular) Adds the NTSL #549

Merged
merged 4 commits into from
Oct 27, 2024
Merged

Conversation

Gboster-0
Copy link

@Gboster-0 Gboster-0 commented Oct 26, 2024

About The Pull Request

  • Adds NTSL (the nanotrasen scripting language)
  • Fixes pubby requiring both command and telecomms access to get into its command section (maybe it was intended, but every other map has it set to eighter being fine
  • Adds the Signal Technician job spawner to every map, as previously it was only mapped in like 2-3 (out of 11)

Possibly things to fix:

  • Its not perfect, as auto-capitalization adds a dot when you do sig.content += when its not supposed to, but everything works good.

  • the .tsx file of the NTSL language has 38 errors because of
    's not being supported, its fine, probably, console still works with no runtimes.

Why It's Good For The Game

I think it adds a neat new mechanic that some CE's or signal technicians can engage in, as currently the signal technicians are literally glorified engineers with no mechanical difference

Changelog

🆑
add: Added NTSL to the game! you can now code using it on your local traffic console inside of telecommunications
fix: Pubby's telecomms command section now correctly opens up on telecomms access OR command, not both
/:cl:

@ORCACommander ORCACommander merged commit 74b527a into Sea-of-Lost-Souls:master Oct 27, 2024
21 of 25 checks passed
@Gboster-0 Gboster-0 deleted the NTSL branch October 27, 2024 21:19
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants