(Semi-modular) Adds the NTSL #549
Merged
+4,725
−154
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Possibly things to fix:
Its not perfect, as auto-capitalization adds a dot when you do
sig.content +=
when its not supposed to, but everything works good.the .tsx file of the NTSL language has 38 errors because of
's not being supported, its fine, probably, console still works with no runtimes.
Why It's Good For The Game
I think it adds a neat new mechanic that some CE's or signal technicians can engage in, as currently the signal technicians are literally glorified engineers with no mechanical difference
Changelog
🆑
add: Added NTSL to the game! you can now code using it on your local traffic console inside of telecommunications
fix: Pubby's telecomms command section now correctly opens up on telecomms access OR command, not both
/:cl: