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Makefile
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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: gscarama <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2023/03/27 16:06:03 by samunyan #+# #+# #
# Updated: 2023/06/01 14:11:58 by gscarama ### ########.fr #
# #
# **************************************************************************** #
## Executable
NAME = miniRT
## System
SYSTEM := $(shell uname)
## Libraries
# Ft
FT_DIR = libs/libft/
LIBS = ft
# Mlx
ifeq ($(SYSTEM),Linux)
MLX_DIR = libs/libmlx/minilibx-linux/
LIBS += mlx m X11 Xext bsd
else
MLX_DIR = libs/libmlx/minilibx_mms_20200219/
LIBS += m mlx
endif
# Library paths
LIB_PATHS = $(FT_DIR) $(MLX_DIR)
## Project files
# Directories
SRCS_DIR = srcs/
INCL_DIR = includes/
INCL_PATHS = $(INCL_DIR) $(FT_DIR) $(MLX_DIR)
# Files
SRCS = camera.c \
error.c \
gmath.c \
light.c \
main.c \
parse_material.c \
object.c \
parse_camera.c \
parse_cylinder.c \
parse_light.c \
parse_plane.c \
parse_sphere.c \
parsing.c \
parsing_checks.c \
parsing_utils.c \
parsing_valid.c \
scene.c \
image.c \
hook.c \
rgb_pixel.c\
vector.c\
vectors_op.c \
ray.c \
shade.c \
hit_sphere.c \
hit_plane.c \
hit_cylinder.c
B_SRCS = camera.c \
error.c \
gmath.c \
light.c \
main.c \
parse_material.c \
object.c \
parse_camera.c \
parse_cylinder.c \
parse_light.c \
parse_plane.c \
parse_sphere.c \
parsing.c \
parsing_checks.c \
parsing_utils.c \
parsing_valid_bonus.c \
scene.c \
image.c \
hook.c \
rgb_pixel.c\
vector.c\
vectors_op.c \
ray.c \
shade_bonus.c \
hit_sphere.c \
hit_plane.c \
hit_cylinder.c
HEADERS = camera.h \
error.h \
gmath.h \
light.h \
material.h \
minirt.h \
object.h \
parsing.h \
scene.h \
image.h \
hook.h \
rgb_pixel.h \
ray.h \
shade.h
OBJS = $(SRCS:.c=.o)
B_OBJS = $(B_SRCS:.c=.o)
## Compiler flags
ifeq ($(SYSTEM),Linux)
CC = clang
else
CC = gcc
endif
CFLAGS = -Wall -Werror -Wextra
CPPFLAGS = $(foreach incl_path, $(INCL_PATHS), -I $(incl_path))
LDFLAGS = $(foreach lib_path, $(LIB_PATHS), -L $(lib_path)) $(foreach lib, $(LIBS), -l $(lib))
## Debug build settings
### Usage: make debug FLAGS="-g -fsanitize=address"
DBGDIR = debug/
DBGEXE = $(DBGDIR)$(NAME)
DBGCFLAGS = $(CFLAGS) $(FLAGS)
ifneq ($(BONUS_DEBUG), 1)
DBGOBJS = $(addprefix $(DBGDIR), $(OBJS))
else
DBGOBJS = $(addprefix $(DBGDIR), $(B_OBJS))
endif
## Release build settings
RELDIR =
RELEXE = $(RELDIR)$(NAME)
RELCFLAGS = $(CFLAGS)
ifneq ($(BONUS), 1)
RELOBJS = $(addprefix $(RELDIR), $(OBJS))
else
RELOBJS = $(addprefix $(RELDIR), $(B_OBJS))
endif
.PHONY: all release clean fclean re debug prep build_libs
## Default build
all: release
## Build libraries
build_libs:
@$(foreach lib_path, $(LIB_PATHS), make -C $(lib_path) -s;)
ifeq ($(SYSTEM),Darwin)
@cp $(MLX_DIR)libmlx.dylib libmlx.dylib
endif
## Release rules
release: $(RELEXE)
bonus:
@BONUS=1 make
$(RELEXE): $(RELOBJS) build_libs
@$(CC) $(RELCFLAGS) $(RELOBJS) $(LDFLAGS) -o $@
@test -z '$(filter %.o,$?)' || echo $(BGreen)√$(Color_Off)$(BBlue)Compilation done.$(Color_Off)
@echo $(BBlue)Usage:$(BGreen)$(UGreen)./$(RELEXE) "<*.rt>"$(Color_Off);
%.o: $(SRCS_DIR)%.c
@$(CC) $(DBGCFLAGS) $(CPPFLAGS) -c $< -o $@
## Debug rules
debug: prep $(DBGEXE)
bonus_debug:
@BONUS_DEBUG=1 make
$(DBGEXE): $(DBGOBJS) build_libs
@echo $(BYellow)Debugging with following flags: $(FLAGS)$(Color_Off);
@$(CC) $(DBGCFLAGS) $(DBGOBJS) $(LDFLAGS) -o $@
@test -z '$(filter %.o,$?)' || echo $(BGreen)√$(Color_Off)$(BBlue)Compilation done.$(Color_Off)
@echo $(BBlue)Usage:$(BGreen)$(UGreen)./$(DBGEXE) "<*.rt>"$(Color_Off);
$(DBGDIR)%.o: $(SRCS_DIR)%.c
@$(CC) $(DBGCFLAGS) $(CPPFLAGS) -c $< -o $@
## Other rules
prep:
@mkdir -p $(DBGDIR)
clean:
@rm -f $(RELOBJS) $(DBGOBJS) $(addprefix $(RELDIR), $(B_OBJS)) $(addprefix $(DBGDIR), $(B_OBJS))
@rm -rf $(DBGDIR)
@$(foreach lib_path, $(LIB_PATHS), make -C $(lib_path) clean -s;)
@echo $(BGreen)√$(Color_Off)$(BBlue)Object files removed.$(Color_Off);
fclean: clean
@rm -f $(RELEXE) $(DBGEXE)
@rm -f libmlx.dylib
@make -C $(FT_DIR) fclean -s
@echo $(BGreen)√$(Color_Off)$(BBlue)Executable removed.$(Color_Off);
re: fclean all
## Colors
# Reset
Color_Off='\033[0m' # Text Reset
# Regular Colors
Black='\033[0;30m' # Black
Red='\033[0;31m' # Red
Green='\033[0;32m' # Green
Yellow='\033[0;33m' # Yellow
Blue='\033[0;34m' # Blue
Purple='\033[0;35m' # Purple
Cyan='\033[0;36m' # Cyan
White='\033[0;37m' # White
# Bold
BBlack='\033[1;30m' # Black
BRed='\033[1;31m' # Red
BGreen='\033[1;32m' # Green
BYellow='\033[1;33m' # Yellow
BBlue='\033[1;34m' # Blue
BPurple='\033[1;35m' # Purple
BCyan='\033[1;36m' # Cyan
BWhite='\033[1;37m' # White
## Underline
UBlack='\033[4;30m' # Black
URed='\033[4;31m' # Red
UGreen='\033[4;32m' # Green
UYellow='\033[4;33m' # Yellow
UBlue='\033[4;34m' # Blue
UPurple='\033[4;35m' # Purple
UCyan='\033[4;36m' # Cyan
UWhite='\033[4;37m' # White
# Background
On_Black='\033[40m' # Black
On_Red='\033[41m' # Red
On_Green='\033[42m' # Green
On_Yellow='\033[43m' # Yellow
On_Blue='\033[44m' # Blue
On_Purple='\033[45m' # Purple
On_Cyan='\033[46m' # Cyan
On_White='\033[47m' # White
# Bold High Intensity
BIBlack='\033[1;90m' # Black
BIRed='\033[1;91m' # Red
BIGreen='\033[1;92m' # Green
BIYellow='\033[1;93m' # Yellow
BIBlue='\033[1;94m' # Blue