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[3.x] (WIP) EncounterFight and state refactor; #928

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merged 134 commits into from
Jan 4, 2025

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@hkAlice hkAlice commented Mar 24, 2023

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pinapelz and others added 30 commits March 6, 2023 11:11
[3.x] Fix Linux build (remove extra qualification)
Fixing source of actorcontrols being always player for single target packets.
statuseffects and autoattack still on the todo list
3.x crit, fix random generator and remove direct hit
Also reset target and autoattack state on player on change zone.
@hkAlice hkAlice changed the base branch from those_who_fight to master June 21, 2024 23:36
takhlaq and others added 13 commits June 22, 2024 06:13
- fix BNpcSpawn timepoint
- temp workaround for actions
- fix selectors not working as intended
- todo: rewrite this shit to not abuse copy ctors
- add PhaseActive and GetAction conditions
- refactor ifrit to use controller
- fix Common::Util::getOffsettedPosition
- fix action timepoint getting stuck (todo: fix actions legit)
- add knockback
- use pos set in action rather than always using source actor
- pass filters to snapshot
- fix replay not formatting debug message correctly
@hkAlice hkAlice changed the base branch from master to those_who_fight January 3, 2025 22:01
@SapphireMordred SapphireMordred merged commit f19d316 into SapphireServer:those_who_fight Jan 4, 2025
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9 participants