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Issue 20: Events Structure #29

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18 changes: 18 additions & 0 deletions Event/EventBase.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
extends Resource
class_name EventBase

var EVENTS_CLASSIFICATION: Array[Resource] = [EventMob, EventRandom, EventShop, EventHeal]
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var packedScene: String = ""

# Initialize Event
func _init() -> void:
pass

func _update_event() -> void:
pass

func _load_scene() -> Node:
var loadScene: PackedScene = load(packedScene)
return loadScene.instantiate()

10 changes: 10 additions & 0 deletions Event/EventHeal.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
extends EventBase
class_name EventHeal

# @Override
func _init() -> void:
pass

# @Override
func _update_event() -> void:
print("Updating Heal Event")
10 changes: 10 additions & 0 deletions Event/EventMob.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
extends EventBase
class_name EventMob

# @Override
func _init() -> void:
pass

# @Override
func _update_event() -> void:
print("Update Mob")
10 changes: 10 additions & 0 deletions Event/EventRandom.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
extends EventBase
class_name EventRandom

# @Override
func _init() -> void:
pass

# @Override
func _update_event() -> void:
print("Updating Random Event")
10 changes: 10 additions & 0 deletions Event/EventShop.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
extends EventBase
class_name EventShop

# @Override
func _init() -> void:
pass

# @Override
func _update_event() -> void:
print("Updating shop")
21 changes: 21 additions & 0 deletions Tests/test_eventbase.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
extends GutTest
## Test for Event Base and Events

var eventBase: EventBase = null

func before_each():
eventBase = EventBase.new()

func test_event_base_array_all_types():
var event0 = eventBase.EVENTS_CLASSIFICATION[0]
assert_eq(event0, EventMob)

var event1 = eventBase.EVENTS_CLASSIFICATION[1]
assert_eq(event1, EventRandom)

var event2 = eventBase.EVENTS_CLASSIFICATION[2]
assert_eq(event2, EventShop)

var event3 = eventBase.EVENTS_CLASSIFICATION[3]
assert_eq(event3, EventHeal)

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