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Add a basic game menu that you are brought to when launching the game.
Motivation
Just don't throw your player into the combat directly ! Let's be civilized.
Concept art / Designs
Those are examples, the main things the menu should have for now is:
Continue
New game
Options
Credits
Quit
Acceptance Criteria
The buttons that don't do anything yet should be disabled (continue, options, credits for now)
New game should load TestingScene.tscn as this the only scene we have for now (this may change)
Proposed Solution
The BG is a texture. Each option is a button. i don't think a texture button should be needed, as we don't instantiate this and we can instead carefully place it.
Buttons have a disabled state so they can be disabled easily.
i'm not sure how quit could quit the game, but I'm sure there is something for that.
Additional Context
We can use a singleton scene switcher. This may be in link with #74 as the scene loader there could also be used as a more global option to load every scene when needed.
The text was updated successfully, but these errors were encountered:
Note that this was already partially implemented in #86
We already have buttons to go quit, options and "new game" but this needs to be worked with the save system, not totally implemented yet
What is left to do:
credits
The actual options scene (we don't really have a lot to change yet)
Maybe make the buttons accessible by arrow keys ?
The scene switching should be done with the Global Loader
Edit: this could also include styling the buttons so they look better and choosing a font. This last part should probably be done with a mock idea in mind so it can be voted by the team later on
Feature Description
Add a basic game menu that you are brought to when launching the game.
Motivation
Just don't throw your player into the combat directly ! Let's be civilized.
Concept art / Designs
Those are examples, the main things the menu should have for now is:
Acceptance Criteria
Proposed Solution
The BG is a texture. Each option is a button. i don't think a texture button should be needed, as we don't instantiate this and we can instead carefully place it.
Buttons have a disabled state so they can be disabled easily.
i'm not sure how quit could quit the game, but I'm sure there is something for that.
Additional Context
We can use a singleton scene switcher. This may be in link with #74 as the scene loader there could also be used as a more global option to load every scene when needed.
The text was updated successfully, but these errors were encountered: