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Issue-48: WIP, Save MapManager, PlayerManager, Current Scene
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,4 @@ | ||
extends Control | ||
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func _ready() -> void: | ||
SaveManager.execute_save() |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,4 @@ | ||
extends Control | ||
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func _ready() -> void: | ||
SaveManager.execute_save() |
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Original file line number | Diff line number | Diff line change |
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@@ -39,4 +39,4 @@ func on_event_ended() -> void: | |
super() | ||
print("Mob event ended") | ||
# TODO show reward screen | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,18 @@ | ||
extends Node | ||
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signal start_save | ||
signal load_data | ||
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var config_file: ConfigFile | ||
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func _ready() -> void: | ||
config_file = ConfigFile.new() | ||
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func execute_save() -> void: | ||
start_save.emit() | ||
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func clear_data() -> void: | ||
config_file.clear() | ||
var error: Error = config_file.save("user://save_data.ini") | ||
if error: | ||
print("Error saving player data: ", error) |
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