Releases: SaltContainer/NEO-TWEWY-Randomizer
Releases · SaltContainer/NEO-TWEWY-Randomizer
0.5 Release
- Random Social Network Rewards
- Rewards obtained from the Social Network can be shuffled.
- Item rewards can be randomized, to an item of the same type or not.
- The cost of every reward can be either shuffled or randomized to have a set total (currently always 159).
0.4 Release
- Fixes two possible softlocks when randomizing Noise Drops where certain missions W1D2 and W2D5 required specific pins.
- Those missions will now automatically be cleared when talking to the reaper again.
- The randomizer now requires loading 2 new bundles to make these edits.
0.3.2 Release
- The project was updated to .NET 8 and its dependencies were also updated.
- There were a few more backend changes as well, but functionality should still be the same as 0.3.1.
0.3.1 Release
- Adds support for the PC version of the game
- The PC version encrypts its bundles using AES, and required special code to handle that case. Now, the randomizer will auto detect if a bundle is encrypted and decrypt/re-encrypt when needed.
0.3 Release
- Story Rewards can now be randomized.
- Pins, Yen Pins, and Gem Pins can all be either shuffled or randomized to new pins.
- "Limited" Pins (Axion, Dilaton, Dibaryon, and Sfermion) can also be included with regular Pins.
- Secret Reports can be shuffled.
- Friendship Point amounts can be either shuffled or randomized to have a set total.
- For now, the total is always 159 FP, which is the total amount you get from vanilla story rewards.
- The locations of each of these categories can also be shuffled so that, for example, a Yen Pin could be replaced by FP.
- Each category of reward can be included individually.
- Some of these locations can be post-game, so keep that in mind when leaving this option on.
- Pins, Yen Pins, and Gem Pins can all be either shuffled or randomized to new pins.
- The Settings String used for randomization is now included in the log.
- A rare crash when generating the log was fixed.
0.2.1 Release
- Made Settings Strings mostly backwards compatible, with a warning for which settings will be broken by using the older string.
- This also adds an error message for if the version used is of a newer (or invalid) version of the Randomizer. In that case, the string cannot be used.
- Optimized the way the random pin image is loaded at startup.
0.2 Release
Changes
- Pin Stats can now be randomized.
- The following are randomized within specific ranges that cannot be changed:
- Power (and its scaling)
- Limit (and its scaling)
- Reboot Time (and its scaling)
- Boot Time (and its scaling) This is an unused feature in the game!
- Recover Time (and its scaling)
- Charge Time
- Sell Price (and its scaling)
- Affinity
- Max Level
- Pin Brands can be Shuffled, Completely Randomized, or Uniformly Randomized
- Pins' Uber Status can be Randomized with a percentage that is given
- Pin Abilities can be Shuffled or Completely Randomized with a percentage that is given
- Pin Growth Speeds can be Completely Randomized, Uniformly Randomized, or set to a specific Growth Speed
- Pin Evolutions can be Randomized
- You can specify to only Randomize those of pins that already have evolutions or to Completely Randomize with a percentage that is given
- You can force pins to evolve into a pin of the same brand
- You can remove character-specific evolutions This option can also be selected while not randomizing evolutions!
- The following are randomized within specific ranges that cannot be changed:
v0.1 - Initial Release
Base features have been implemented:
- Custom Seed
- Randomized Dropped Pins
- Randomized Drop Rates
- Saving your settings as a string