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Releases: SaltContainer/NEO-TWEWY-Randomizer

0.5 Release

06 Nov 18:47
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  • Random Social Network Rewards
    • Rewards obtained from the Social Network can be shuffled.
    • Item rewards can be randomized, to an item of the same type or not.
    • The cost of every reward can be either shuffled or randomized to have a set total (currently always 159).

0.4 Release

27 Oct 17:41
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  • Fixes two possible softlocks when randomizing Noise Drops where certain missions W1D2 and W2D5 required specific pins.
    • Those missions will now automatically be cleared when talking to the reaper again.
    • The randomizer now requires loading 2 new bundles to make these edits.

0.3.2 Release

24 Oct 03:34
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  • The project was updated to .NET 8 and its dependencies were also updated.
  • There were a few more backend changes as well, but functionality should still be the same as 0.3.1.

0.3.1 Release

23 Oct 14:05
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  • Adds support for the PC version of the game
    • The PC version encrypts its bundles using AES, and required special code to handle that case. Now, the randomizer will auto detect if a bundle is encrypted and decrypt/re-encrypt when needed.

0.3 Release

16 Oct 16:48
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  • Story Rewards can now be randomized.
    • Pins, Yen Pins, and Gem Pins can all be either shuffled or randomized to new pins.
      • "Limited" Pins (Axion, Dilaton, Dibaryon, and Sfermion) can also be included with regular Pins.
    • Secret Reports can be shuffled.
    • Friendship Point amounts can be either shuffled or randomized to have a set total.
      • For now, the total is always 159 FP, which is the total amount you get from vanilla story rewards.
    • The locations of each of these categories can also be shuffled so that, for example, a Yen Pin could be replaced by FP.
      • Each category of reward can be included individually.
      • Some of these locations can be post-game, so keep that in mind when leaving this option on.
  • The Settings String used for randomization is now included in the log.
  • A rare crash when generating the log was fixed.

0.2.1 Release

26 Apr 15:44
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  • Made Settings Strings mostly backwards compatible, with a warning for which settings will be broken by using the older string.
  • This also adds an error message for if the version used is of a newer (or invalid) version of the Randomizer. In that case, the string cannot be used.
  • Optimized the way the random pin image is loaded at startup.

0.2 Release

10 Mar 00:59
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Changes

  • Pin Stats can now be randomized.
    • The following are randomized within specific ranges that cannot be changed:
      • Power (and its scaling)
      • Limit (and its scaling)
      • Reboot Time (and its scaling)
      • Boot Time (and its scaling) This is an unused feature in the game!
      • Recover Time (and its scaling)
      • Charge Time
      • Sell Price (and its scaling)
      • Affinity
      • Max Level
    • Pin Brands can be Shuffled, Completely Randomized, or Uniformly Randomized
    • Pins' Uber Status can be Randomized with a percentage that is given
    • Pin Abilities can be Shuffled or Completely Randomized with a percentage that is given
    • Pin Growth Speeds can be Completely Randomized, Uniformly Randomized, or set to a specific Growth Speed
    • Pin Evolutions can be Randomized
      • You can specify to only Randomize those of pins that already have evolutions or to Completely Randomize with a percentage that is given
      • You can force pins to evolve into a pin of the same brand
      • You can remove character-specific evolutions This option can also be selected while not randomizing evolutions!

v0.1 - Initial Release

30 Oct 04:24
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Base features have been implemented:

  • Custom Seed
  • Randomized Dropped Pins
  • Randomized Drop Rates
  • Saving your settings as a string