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Merge pull request #20 from SWTOR-Slicers/Dev
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Update README.md
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ZeroGravitasIndeed authored Oct 1, 2024
2 parents 8e20c5d + 8ce0cd1 commit f95ec02
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Expand Up @@ -381,10 +381,10 @@ The same way we have our other Add-ons call this one under the hood, you can cal
* **.jba animations importer**: imports 32-bit .jba animation files. It requires an Active armature object (a SWTOR "skeleton" object) as a target.

```
bpy.ops.import_animation.jba(filepath,
bpy.ops.import_animation.jba(filepath = '',
ignore_facial_bones = True,
scale_animation = False,
scale_factor = False,
scale_factor = Float,
delete_180 = False,
)
Expand Down Expand Up @@ -469,4 +469,4 @@ If files_objs_names is filled (by setting `job_results_rich` to True):
* **There seems to be a long standing bug** (since the importer's creation, maybe) **that makes turns bigger than 360º glitch**: it can be seen in some of the Twi'lek dances.
* **Some animations' bone translation data comes up exaggerated, leading to too elongated limbs**. There is a ZG SWTOR Tools that eliminates it and leaves only the rotations, although that might require some touching up to avoid self-intersections (which is a small cost for simple poses).

* .clo Physics Import (**32 bit-only**) doesn't work as intended, but the seeds of a simpler physics-driven bones importer is there if we work on it.
* .clo Physics Import (**32 bit-only**) doesn't work as intended, but the seeds of a simpler physics-driven bones importer is there if we work on it.

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