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Original file line number | Diff line number | Diff line change |
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@@ -1,18 +1,15 @@ | ||
using Platformer.Core; | ||
using Platformer.Mechanics; | ||
|
||
namespace Platformer.Gameplay | ||
{ | ||
namespace Platformer.Gameplay { | ||
/// <summary> | ||
/// Fired when the player character lands after being airborne. | ||
/// </summary> | ||
/// <typeparam name="PlayerLanded"></typeparam> | ||
public class PlayerLanded : Simulation.Event<PlayerLanded> | ||
{ | ||
public class PlayerLanded : Simulation.Event<PlayerLanded> { | ||
public PlayerController player; | ||
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||
public override void Execute() | ||
{ | ||
public override void Execute() { | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,18 +1,15 @@ | ||
using Platformer.Core; | ||
using Platformer.Mechanics; | ||
|
||
namespace Platformer.Gameplay | ||
{ | ||
namespace Platformer.Gameplay { | ||
/// <summary> | ||
/// Fired when the Jump Input is deactivated by the user, cancelling the upward velocity of the jump. | ||
/// </summary> | ||
/// <typeparam name="PlayerStopJump"></typeparam> | ||
public class PlayerStopJump : Simulation.Event<PlayerStopJump> | ||
{ | ||
public class PlayerStopJump : Simulation.Event<PlayerStopJump> { | ||
public PlayerController player; | ||
|
||
public override void Execute() | ||
{ | ||
public override void Execute() { | ||
} | ||
} | ||
} |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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