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fix: rename project on workflow #8

fix: rename project on workflow

fix: rename project on workflow #8

Workflow file for this run

name: Actions 😎
on:
pull_request: {}
push: { branches: [main] }
env:
UNITY_LICENSE: "<?xml version=\"1.0\" encoding=\"UTF-8\"?><root>\n <License id=\"Terms\">\n <MachineBindings>\n <Binding Key=\"1\" Value=\"576562626572264761624c65526f7578\"/>\n <Binding Key=\"2\" Value=\"576562626572264761624c65526f7578\"/>\n </MachineBindings>\n <MachineID Value=\"D7nTUnjNAmtsUMcnoyrqkgIbYdM=\"/>\n <SerialHash Value=\"1efd68fa935192b6090ac03c77d289a9f588c55a\"/>\n <Features>\n <Feature Value=\"33\"/>\n <Feature Value=\"1\"/>\n <Feature Value=\"12\"/>\n <Feature Value=\"2\"/>\n <Feature Value=\"24\"/>\n <Feature Value=\"3\"/>\n <Feature Value=\"36\"/>\n <Feature Value=\"17\"/>\n <Feature Value=\"19\"/>\n <Feature Value=\"62\"/>\n </Features>\n <DeveloperData Value=\"AQAAAEY0LUg2WFMtUE00NS1SM0M4LUUyWlotWkdWOA==\"/>\n <SerialMasked Value=\"F4-H6XS-PM45-R3C8-E2ZZ-XXXX\"/>\n <StartDate Value=\"2018-05-02T00:00:00\"/>\n <UpdateDate Value=\"2021-05-21T20:48:24\"/>\n <InitialActivationDate Value=\"2018-05-02T14:21:28\"/>\n <LicenseVersion Value=\"6.x\"/>\n <ClientProvidedVersion Value=\"2019.2.11f1\"/>\n <AlwaysOnline Value=\"false\"/>\n <Entitlements>\n <Entitlement Ns=\"unity_editor\" Tag=\"UnityPersonal\" Type=\"EDITOR\" ValidTo=\"9999-12-31T00:00:00\"/>\n <Entitlement Ns=\"unity_editor\" Tag=\"DarkSkin\" Type=\"EDITOR_FEATURE\" ValidTo=\"9999-12-31T00:00:00\"/>\n </Entitlements>\n </License>\n<Signature xmlns=\"http://www.w3.org/2000/09/xmldsig#\"><SignedInfo><CanonicalizationMethod Algorithm=\"http://www.w3.org/TR/2001/REC-xml-c14n-20010315#WithComments\"/><SignatureMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#rsa-sha1\"/><Reference URI=\"#Terms\"><Transforms><Transform Algorithm=\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\"/></Transforms><DigestMethod Algorithm=\"http://www.w3.org/2000/09/xmldsig#sha1\"/><DigestValue>Ui8I607il6gWRH3o8x/HMV7eva8=</DigestValue></Reference></SignedInfo><SignatureValue>bW/8QoV0skYzBUtBvMCxZsQa1kjdBw1cumQZeaSuF9FjpHzp3blFEBTtvvOOB7C0j/19qtdV/QMq\nXkMQj2qQ99rYQPXSrPKySQrdm/6riYd2VPhOMc4QSsbV/OphYOMYkYju1tsvY4ZDi6TDFuT7C1OR\nwiCtmvbUs9Lw/u3jMGjWd/cqZAkupulnXpGz8ltI2GA3RWwpFH+rxEOJWlpqYIfioKntlHv8dbAx\n5fONrmMH2yMJQaS3YOW2noZkoMCgMlsuXE6ddqKz0soWbYXqXEQcNHY4JWcDr97ISdeI3fDP1/XR\nz0bzpLWTGR4lPxuREKW7jqnk/NwoVUXx+anUKg==</SignatureValue></Signature></root>"
jobs:
readmeWorkflow:
name: Readme Workflow ✨
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: PacoMonkey/Library
key: Library-test-project-WebGL
# Test
- name: Run tests
uses: game-ci/unity-test-runner@v2
with:
projectPath: PacoMonkey
# Build
- name: Build project
uses: game-ci/unity-builder@v2
with:
projectPath: PacoMonkey
targetPlatform: WebGL
# Output
- uses: actions/upload-artifact@v4
with:
name: Build
path: build
#
# End of readme workflow.
#
# Below is a test of most combinations, for testing integrity.
#
requestManualActivationFile:
name: Request manual activation file 🔑
runs-on: ubuntu-latest
steps:
# Checkout repository
- uses: actions/checkout@v4
# Request manual activation file
- uses: game-ci/unity-request-activation-file@v2
id: getManualLicenseFile
# Upload artifact (Unity_v20XX.X.XXXX.alf)
- uses: actions/upload-artifact@v4
with:
name: Manual Activation File
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
# requestActivation:
# name: Request activation ✔
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v4
# - uses: game-ci/unity-activate@v2
#
# activateAndThenReturnLicense:
# name: returnLicense 🎈
# runs-on: ubuntu-latest
# steps:
# - uses: actions/checkout@v4
# - uses: game-ci/unity-activate@v2
# - uses: game-ci/unity-return-license@v2
testRunnerInEditMode:
name: Test in editmode 📝
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: PacoMonkey/Library
key: Library-test-project
restore-keys: |
Library-test-
# Configure test runner
- uses: game-ci/unity-test-runner@v2
id: testRunner
with:
projectPath: PacoMonkey
testMode: editmode
# Upload artifact
- uses: actions/upload-artifact@v4
with:
name: Test results (edit mode)
path: ${{ steps.testRunner.outputs.artifactsPath }}
testRunnerInPlayMode:
name: Test in playmode 📺
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: PacoMonkey/Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
# Configure test runner
- uses: game-ci/unity-test-runner@v2
id: testRunner
with:
projectPath: PacoMonkey
testMode: playmode
# Upload artifact
- uses: actions/upload-artifact@v4
with:
name: Test results (play mode)
path: ${{ steps.testRunner.outputs.artifactsPath }}
testRunnerInAllModes:
name: Test in ${{ matrix.testMode }} ✨
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
testMode:
- EditMode
- PlayMode
steps:
# Checkout repository (required to test local actions)
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: PacoMonkey/Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
# Configure test runner
- uses: game-ci/[email protected]
id: testRunner
with:
projectPath: PacoMonkey
testMode: ${{ matrix.testMode }}
checkName: ${{ matrix.testMode }} test results
githubToken: ${{ secrets.GITHUB_TOKEN }}
# Upload artifacts
- uses: actions/upload-artifact@v4
with:
name: Test results (${{ matrix.testMode }})
path: ${{ steps.testRunner.outputs.artifactsPath }}
#
# Complete advanced workflow
#
buildAndTestForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- PacoMonkey
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- WebGL # WebGL.
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-buildAndTest-${{ matrix.projectPath }}-buildAndTest-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-buildAndTest-
Library-${{ matrix.projectPath }}-
- uses: game-ci/unity-test-runner@v2
id: testRunner
with:
projectPath: ${{ matrix.projectPath }}
- uses: actions/upload-artifact@v4
with:
name: Test results (all modes)
path: ${{ steps.testRunner.outputs.artifactsPath }}
- uses: game-ci/unity-builder@v2
with:
projectPath: ${{ matrix.projectPath }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: "-myParameter myValue -myBoolean -ThirdParameter andItsValue"
- uses: actions/upload-artifact@v4
with:
name: Build (${{ matrix.targetPlatform }})
path: build/${{ matrix.targetPlatform }}