Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shelby Pagan | Complete #6

Open
wants to merge 3 commits into
base: main
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
71 changes: 70 additions & 1 deletion css/style.css
Original file line number Diff line number Diff line change
@@ -1,11 +1,80 @@
/* global styles */

* {
box-sizing: border-box;
}
/* element styles */

body {
margin: 0;
min-height: 100vh;
background-color: rgb(212, 165, 243);
font-family: Arial, Helvetica, sans-serif;
font-size: 16px;
}
h1 {
font-size: 3.5rem;
margin: 0;
}

/* layout */

.container {
/* border: 3px solid blue;*/
width: 90%;
margin: 0 auto;
}
.button-wrapper {
display: flex;
justify-content: center;
gap: 1rem;
}
.stats-wrapper {

}
.game-state-wrapper {
display: flex;
justify-content: center;
}

/* headings */
.header-title {
text-align: center;

}

/* buttons */

.button-wrapper button {
color: white;
background-color: rgb(136, 29, 237);
padding: 1.3rem;
font-size: 1.8rem;
border: .2rem solid rgb(87, 6, 154);
border-radius: .25rem;
}

/* images */

#tama-graphic {
max-height: 32vh;
}

#tama-graphic:hover {
animation: shake 0.5s;
animation-iteration-count: infinite;
}

@keyframes shake {
0% { transform: translate(1px, 1px) rotate(0deg); }
10% { transform: translate(-1px, -2px) rotate(-1deg); }
20% { transform: translate(-3px, 0px) rotate(1deg); }
30% { transform: translate(3px, 2px) rotate(0deg); }
40% { transform: translate(1px, -1px) rotate(1deg); }
50% { transform: translate(-1px, 2px) rotate(-1deg); }
60% { transform: translate(-3px, 1px) rotate(0deg); }
70% { transform: translate(3px, 1px) rotate(-1deg); }
80% { transform: translate(-1px, -1px) rotate(1deg); }
90% { transform: translate(1px, 2px) rotate(0deg); }
100% { transform: translate(1px, -2px) rotate(-1deg); }
}

39 changes: 29 additions & 10 deletions index.html
Original file line number Diff line number Diff line change
@@ -1,16 +1,35 @@
<!DOCTYPE html>
<html lang="en">

<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/style.css" />
<script src="./js/main.js" defer></script>
</head>
</head>

<body>
<h1>Tamagotchi Code Along</h1>
</body>
<body>
<header>
<h1 class="header-title">Tamagotchi</h1>
</header>
<main class="container">
<section id="controller-button" class="button-wrapper">
<!-- button wrapper -->
<button>feed</button>
<button>play</button>
<button>sleep</button>
</section>
<section id="stat-display" class="stats-wrapper">
<!-- stats display -->
<p>Happiness:<span id="boredom-stat">10</span></p>
<p>Hunger:<span id="hunger-stat">0</span></p>
<p>Tiredness:<span id="sleepiness-stat">5</span></p>
</section>

</html>
<section id="game-state" class="game-state-wrapper">
<!-- game state/ UI / user interface -->
<img id="tama-graphic" src="/imgs/wolf-1.png" />
</section>
</main>
</body>
</html>
110 changes: 107 additions & 3 deletions js/main.js
Original file line number Diff line number Diff line change
@@ -1,15 +1,119 @@
console.log('js:loaded')
console.log("js:loaded");

/*----- constants -----*/

const INIT_STATE = {
boredom: 0,
hunger: 0,
sleepiness: 0,
};

/*----- state variables -----*/
let state;
let boredom;
let hunger;
let sleepiness;

let age;
let cycles;

let timer;
let interval;

/*----- cached elements -----*/
const boredomStatEl = document.querySelector("#boredom-stat");
const hungerStatEl = document.querySelector("#hunger-stat");
const sleepyStatEl = document.querySelector("#sleepiness-stat");

const gameBtnEls = document.querySelectorAll(".controller-button");

/*----- event listeners -----*/
gameBtnEls.forEach((btn) => btn.addEventListener("click", handleBtnClick));

/*----- functions -----*/
function handleBtnClick(e) {

const convertProp = {
feed: "hunger",
sleep: "sleepiness",
play: "boredom",
};


const btnText = convertProp[e.target.innerText];


const newValue = -1 * (3 + Math.floor(Math.random() * 3));


updateStat(btnText, newValue);


render();
}

init();

function init() {
state = { ...INIT_STATE };

age = 0;
cycles = 0;

interval = 5000;
timer = setInterval(runGame, interval);

render();
}

function runGame() {
updateStats();
render();
}
function render() {
renderStats();
}

function renderStats() {
boredomStatEl.textContent = state.boredom;
hungerStatEl.textContent = state.hunger;
sleepyStatEl.textContent = state.sleepiness;
}

function updateStats() {
for (key in state) {
updateStat(key, Math.floor(Math.random() * 3));
}
}

function updateStat(stat, value) {
if (state[stat] + value >= 0) {
state[stat] += value;
} else {
state[stat] = 0;
}
}

function continueGame() {
const testGame = Object.values(state).every((stat) => stat < 10);
return testGame;
}

function runGame() {
cycles++;

if (continueGame()) {
updateStats();
} else {
return gameOver();
}

render();
}

function gameOver() {
alert("Game Over!");

clearInterval(timer);

/*----- functions -----*/
location.reload();
}