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Le Quyen Nguyen | Complete #12

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118 changes: 118 additions & 0 deletions css/style.css
Original file line number Diff line number Diff line change
@@ -1,11 +1,129 @@
/* global styles */

*{
box-sizing: border-box;
/* border: 1px solid red; */
}

/* element styles */


body{
/* fonts */
margin: 0;
min-height: 100vh;
background-color: #e6e6e6;
font-family: Arial, Helvetica, sans-serif;
font-size: 16px;
/* referene size for rem units (16px) */
}

h1{
font-size: 3.5rem;
/* margin: 0; */
}

/* layout */

.container{
/* border: 3px solid blue; */
width: 90vw;
margin: 0 auto;
/* auto calculates the remaining space avaiable (left over after calculating content size) */
}

.button-wrapper{
display: flex;
justify-content: space-around;
gap: 1rem;
}

.stats-wrapper{

}


.game-state-wrapper{
display: flex;
justify-content: center;
}
/* headings */
.game-title{
text-align: center;
}

/* buttons */
.button-wrapper button{
background-color: #0b99ff;
color: white;
padding: 1.3rem 1.6rem;
font-size: 1.8rem;
border: .2rem solid #134a71;
border-radius: .25rem;
}

.button-wrapper button:active{
background-color: #197bc2;
border: .2rem solid #0b3553;
}
/* 11, 153, 255 */
/* images */
.game-graphic{
max-height: 20vmin;
}

.game-graphic:hover{
/* source: https://www.w3schools.com/howto/howto_css_shake_image.asp */
/* Start the shake animation and make the animation last for 0.5 seconds */
animation: shake 0.5s;

/* When the animation is finished, start again */
animation-iteration-count: infinite;
}


@keyframes shake {
0% {
transform: translate(1px, 1px) rotate(0deg);
}

10% {
transform: translate(-1px, -2px) rotate(-1deg);
}

20% {
transform: translate(-3px, 0px) rotate(1deg);
}

30% {
transform: translate(3px, 2px) rotate(0deg);
}

40% {
transform: translate(1px, -1px) rotate(1deg);
}

50% {
transform: translate(-1px, 2px) rotate(-1deg);
}

60% {
transform: translate(-3px, 1px) rotate(0deg);
}

70% {
transform: translate(3px, 1px) rotate(-1deg);
}

80% {
transform: translate(-1px, -1px) rotate(1deg);
}

90% {
transform: translate(1px, 2px) rotate(0deg);
}

100% {
transform: translate(1px, -2px) rotate(-1deg);
}
}
40 changes: 29 additions & 11 deletions index.html
Original file line number Diff line number Diff line change
@@ -1,16 +1,34 @@
<!DOCTYPE html>
<html lang="en">

<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/style.css" />
<script src="./js/main.js" defer></script>
</head>

<body>
<h1>Tamagotchi Code Along</h1>
</body>

</head>
<body>
<header>
<h1 class="game-title">Tamagotchi</h1>
</header>
<main class="container">
<section id="controller" class="button-wrapper">
<!-- button wrapper -->
<button>feed</button>
<button>play</button>
<button>sleep</button>
</section>
<section id="stat-display" class="stats-wrapper">
<!-- stats display -->
<p>Happiness: <span id="boredom-stat">10</span></p>
<p>Hunger: <span id="hunger-stat">0</span></p>
<p>Tiredness: <span id="sleepiness-stat">5</span></p>
</section>
<section id="game-state" class="game-state-wrapper">
<!-- game state -> UI -> user interface for seeing changes to game -->
<img id="tama-graphic" src="./imgs/wolf-1.png" class="game-graphic">
</section>
</main>
</body>
</html>
113 changes: 107 additions & 6 deletions js/main.js
Original file line number Diff line number Diff line change
@@ -1,15 +1,116 @@
console.log('js:loaded')
// Tamagotchi Code Along //

/*----- constants -----*/

const INIT_STATE = {
boredom: 6,
hunger: 4,
sleepiness: 9,
}

/*----- state variables -----*/
let state;

let age;
let cycles;

/*----- cached elements -----*/
let timer;
let interval;


/*----- event listeners -----*/
const boredomStatEl = document.querySelector('#boredom-stat')
const hungerStatEl = document.querySelector('#hunger-stat')
const sleepyStatEl = document.querySelector('#sleepiness-stat')

const gameBtnEls = document.querySelectorAll('#controller button')

/*----- functions -----*/

gameBtnEls.forEach(function(btn){
btn.addEventListener('click', handleBtnClick)
})

function handleBtnClick(event){
console.log(event.target.innerText)

const convertProp = {
feed: "hunger",
sleep: "sleepiness",
play: "boredom",
}

const key = convertProp(event.target.innerText)
console.log(key)

updateStat(key, -3)
render()
}



init()
function init(){

state = {...INIT_STATE}

age = 0;
cycles = 0;

interval = 5000;
timer = setInterval(runGame, interval);
render()
}

function runGame(){
updateStats()
render()
}

function render(){
renderStats()
}

function renderStats(){
boredomStatEl.textContent= state.boredom
hungerStatEl.textContent= state.hunger
sleepyStatEl.textContent= state.sleepiness

}

function runGame() {
cycles++;


if (continueGame()) {
updateStats();

} else {
return gameOver();
}

render();
}

function continueGame() {
const testGame = Object.values(state).every((stat) => stat < 10);
return testGame;
}

function updateStats() {
for (key in state) {
updateStat(key, Math.floor(Math.random() * 3));
}
}

function updateStat(stat, value) {
if (state[stat] + value >= 0) {
state[stat] += value;
} else {
state[stat] = 0;
}
}

function gameOver() {
console.log('game over!')
clearInterval(timer)
init()
}